Firstly, not wanting to start any "lotteries are rigged" flamewars here, that can go in another thread.
However, I think it'd be nice to have a command where we can see the top 10 ticket buyers for each lottery? I'm not aware of any such thing, but it'd certainly help with...issues, plus one might be more inclined to buy more if they know the odds a bit more.
Just an Idea.
Comments
(Random trivia: Roughly 57 million gold was drained from the economy in the recent lottery.)
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Hm hm. I'm just not convinced lottery ticket sales should be capped per person.
It doesn't really need to be a harsh curve (nor does it need to go to a high amount); but let's say the first 10 tickets bought cost 500 gold, the next 90 tickets cost 1000, the next 150 cost 1500, past that 2000; you're not really discouraging mass purchases of tickets, but you are reducing the number that go out in the end (giving everyone else who buys in at the lower rate a slightly better chance).
That's not really to say that I think it's required. I'm fine with it as-is. There are, however, options to make it slightly more weighted for people who buy fewer tickets (note that this idea would also have drained me further as I invested in a thousand personally and would have even if it cost a little more for the final bits).
If you have the gold you're willing to invest in it, as long as the price doesn't go absurdly high, you'll keep doing so. You just get a little bit less of a chance for each gold coin thrown in.
Of course, that all depends on whether there is a feeling that "something should be done". If not, no changes are needed. Very easy!
I sincerely doubt the many millions of gold that were spent to buy tickets actually left the economy. That maybe works if selling credits for gold didn't exist, but the fact that credits can come into the game from outside of its contained economy throws a wrench into the whole thing. Someone with access to credits sees, "if I put my gold into this, I'll get stuff! I better get SO MUCH GOLD so I can get stuff!" and thus sells credits to obtain so much gold to dump into it. But as people are accustomed to having piles of gold, they also sell enough to keep having piles of it after they've bought what they felt is a decent amount of shiny. Way more credits entered the market than were present right before the lotteries opened, all for prices that are just as outrageous as before. They have dropped more since the lottery closed, but lowest are still around 20k, with the majority being sold for 24k+.
But I think we've kinda gotten sidetracked from the original topic.