As it stands, almost every one of the IRE games allows a player see the full list and description of all skills in the game, whether they have them or not. For example, a simple priest could see the AB of Necromancy and review the abilities there in. I was wondering if we could perhaps bring this little setup to lusternia as well in order to make skills more understandable by other players, especially newcomers. This will also solve the problem of seeing what abilities one will gain as they further learn in the skill
Must haves:
Allow one to see all abilities in their skills, either by doing a syntax of AB <skillname> FULL (or some such) or by simply highlighting the abilities they have learned in the skill so far, and the ones they have not to be in some grey faded text or some such (Players from aetolia or imperian would mostly understand this concept).
In each HELP <skill> scroll, place the wiki site below as a reference to all of lusternia's skills.
Other suggestions:
- Allow players to do AB <skill> <ability> to any ability in the game, whether they have the ability or not.
- Allow players to see the list of all abilities in any skill by AB <skill> FULL
9
Comments
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Signature!
Skills are not really written in a way to make dealing with them easy. Throughout Lusternia's history there have been many instances of AB being flat wrong; it listed skills in a different order than they were actually learned. There is no real tie between them- so to even have something that can parse what you know to do and display the rest of it with an indicative flag is (so we are told) prohibitively problematic.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
On a sidenote, are there active authors for the official wiki? I think it could do with more work, but of course that means people need to be able and willing. I also think that it would be really neat if the wiki would actually sync with ingame data as a sort of out of game AB list, but you'd need a scraper for that plus a way to combine scraped data with player edits that contain additional info. I'm not sure what is available in terms of API for that, my guess is there might not really be one.
I'm also wondering, since the rework of combat / afflictions seems to be a big thing which I am under the impression will happen, if the AB / learning code could be looked at as part of that, or if it would go outside of the scope of it?
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
See warrior weapons / forging (weapon base templates in particular). Also see defenses.
They have spent a lot of time rewriting legacy stuff, but the whole skill system is a massive undertaking (have to do it for every single skillset in the game). Sure, there are probably hacks they can do to make some changes work- but that just makes the whole thing even more nightmareish.
Without having access to the direct code, it is really difficult to say how easy / difficult any idea will be- but everything I have ever heard about the legacy code indicates that something which should be easy (eg, the game being able to undo a truefavour's effects on skills temporarily) may immediately veer off into the realm of "here be dragons".
Just out of curiosity (and I am perfectly capable of accepting a "No clue" answer), do you have a rough estimate of how long until we get the first view of the new combat system first-hand?
Signature!
Signature!