1. There is a quest tengentally related to a certain important historical figure. If you give that person the untranslated scroll that was originally written for them, you fail the quest because it won't be returned, but you are thanked profusely because they are fully able to read it. It is heartwarming to see at least once, but it is a HUGE dangling plot thread that I want to pull at OH MY GODS.
2. So, there's a certain thing you learn in Hallifax. It either DESTROYS your character or it makes them stronger. It was really interesting to see Luce's reaction to that when it happened, but seeing someone else go through the process and come to the same conclusion is interesting. I've taken on a mentoring role now and it's been a trip.
3. Freaky Friday A where character realizes what's going on and is basically the same person? New Celest is the only org Luce has a PRAYER being able to pretend to be a member of. Freaky Friday B where it's an alternate-timeline Luce? During the Great Zagrean Kerscuffle, Luce picked up memories from an inverted version of himself where he was more draconic than vulpine (essentially a short, foxlike dracnari raised in Dairuchi instead of a draconic furrikin from Estelbar) who was sassy, confident, and liked to cater and hang around the edge of HUGE parties then write about the aftermath in the Gossip-equivalent.
4. I'm cooking up a customisation for my beer goggles, but my custom nose is pretty cool (need a custom line for it). For non-custom, the Wonderbrazier is the bee's knees.
3. Nep would have the toughest time getting brain swapped with someone from Glomdoring, because he's very much anti-dogma and Glom seems like a place where you have to drink the Kool-aid to get by.
4. Favorite customized item is hands down the armband Tonatiuh designed from the silk ribbon Aschwar used to bind Afrit's and Nep's hands to the rhyton cup at their wedding. I customized my spouse stalker pendant to be that armband and had it programmed to do one of these when Afrit logs in. ;_;
As for non-customized, gotta be that warm, weighted comfort blanket that looks suspiciously like a certain dracnari belly.
1. The ruined camp on the shores of the Shallach River. I stumbled across it purely by accident one day, and it brought another level of depth to a story I was already well and truly involved in.
2. Allie isn't nearly as old as most of my characters have been, but she has definitely evolved a lot. The random choice one day to go bother Czixi turned out to be a defining moment in her life, the first and most important (by a hair).
3. Probably Serenwilde (because Maylea and her people make it look pretty appealing) although I've had a soft spot for Celest since Saoirse first took me under her wing many years ago. I really don't foresee a circumstance in which it would ever happen, as Allie is quite entrenched as she is right now.
4. It's tough, as I really adore several things for various reasons. Nelras' and Allie's instruments that I designed, both to suit particular aspects of their personalities. The compass brooch of glistening stars designed by Maerad, because it's been picked at random by Allie and I want to say both of her daughters.
It's a good thing you're not asking me to pick a favourite beast. >.<
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
1. In the Serenwilde Power quest for bringing fae from Faethorn, after you brought them into EtherSeren, they would just hang around there, and if you greeted them again they would say "You dropped me! How could you!" and climb back up to your arms. If you give the fae again to Luna, you get a funny dialogue there too.
2. I've been playing for 2 years and this character started out as a throwaway character to just check out the game as a far more innocent and pure-at-heart character. Mischievous, sure. but with good intentions. Somewhere along the line she started becoming more amoral and darker-than-she-seems.
3. Hmm I could imagine her going full in towards the amoral side in Magnagora, or an oddball in Hallifax trying her hardest to fit in and failing.
I giggle every time I get hit with the "What do you wish to fire up?" line when my bashing trigger misses because of an affliction.
Yo, this question. I've been around for (14?) years now. Its kind of my outlet for being creative in a world who doesn't allow me to outside of the game. So yes, I've gown (a lot I hope). Evette started as a derpy elfen wandering around the mountains getting killed by moose. Couldn't care less about leadership, combat, or what it meant to really belong to/serve the Wyrd. Look at her go now. As stressful as managing everything can be, I'm kinda proud at where she's ended up and how far shes come.
So funny story, I joked with a player about switching with them a few months back. As much as Evette loves hunting and all the blood ritual stuffs, she would have better fit to a slightly more silent divine.
My cauldron I designed but cannot get My Stole. It was a 2 am idea that I got the week the auctions were taking place, and I wrote it within an hour. I wanted to assert some differences between who she is compared to most of the pack and boy oh boy, do I have a direction I want to take it.
Edit: I don't think I'll ever spell everything right the first time around.
1. What are your favorite easter eggs (or maybe just weird secrets) in the game?
Adasser. Both his IC story that you wouldn't know unless you happened to ask him the right questions at the right time, and the OOC story of how he came to be.
Some of the little details in the Serenwilde Vengeance game, and where they came from.
Being executed by Bandrui is actually quite terrifying and leaves a hideous, bloating corpse behind.
The way we lost Dain wasn't part of the script. We made the decision, and we now live with it.
2. For those of you who have been playing a long time, how much has your character evolved and how much do you feel you have evolved since you started?
Oh my gosh, a lot. He started as a fairly quiet, not-very-good warrior who just wanted to keep his people safe. He grew into a leader and a historian before finally taking the reigns of the Serenguard on multiple occasion. He lived by the words of the vow he took to the Serenwilde, even though he wasn't a good fighter at all, he led well enough to keep getting put back in leadership. There, he explored his spiritual side, cultivating followers of the Cult of the Three Warriors, shifting more into a spiritual leader than a martial leader.
He formed a bond and a relationship with the centaurs, which was unexpected, and came to see them as much "his people" as the Seren were. He slowly adopted some of their ways and philosophy.
The destruction of the guilds and his beloved Serenguard broke him. To this day, he won't say the name 'Serenguard', referring to that group as the "Lost Tribe". Now that he's joined the Wodewoses, he's still technically a warrior, but has forsaken all combat. He's left a lot behind from his old life, and now lives as a hermit in the Serenwilde woods, rarely interacting with others unless they seek him out (which, as the "Serenwilde Grandfather", happens a lot). He's even more spiritual than he was when he held the second highest rank possible in the Cult of the Three Warriors, and instead of being a martial protector of the boundaries of the woods, he considers himself a spiritual protector in touch with the Spirit of the Verdant Land, the kind that meditates and communions with the Land in the tradition of a mystic.
Who knows what will happen in the future?
If we had some sort of Freaky Friday situation happen, what is the org that you would find your character in that is radically different than the one they are in now, and why?
I would have to say Magnagora. Ev is all about his personal connection and communion with the Spirit of Serenwilde, living alone out in nature. Magnagora is pretty much the exact opposite, the subjugation of the natural world, corruption instead of communion, power instead of vulnerability.
What are your favorite items (both personal/customised and not)?
The frost-tipped roses that were given to Kyair and Ev at their wedding (that Ev didn't know was happening).
I love the Sickle of Chuchip and the other items needed to retrieve it.
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
What is one thing you would say to a player character who no longer plays?
What is one thing about the old guilds that you really miss?
What is one thing about the new guilds that you really enjoy?
What is one plot thread that you feel never got tied up (this could be a major one or a small one)?
What is one figure from history that you would love to learn more about?
This is a selfish question: Unlike some of my fellows, I don't really like "appearing" all of a sudden to a player and RPing with them (either through motes or being visible); but I feel like it makes me miss out on so many experiences. How do you like to experience your roleplay? Side-question to this question: how important is visibility (note, there is a distinction between visibility and activity) for you, esp. in relation to god roleplay?
1. Lunette... I've been going around telling people that the reason your thread is cut is because you got sacrificed to the Library because it didn't get enough books to sate its hunger (watch out, library aides!)
I wasn't around for the old guilds so I can't answer 2. I do like that the new guilds are not exactly essential for quality of playing, and this makes us join the guilds only because we genuinely enjoy it and really want to.
4. Nothing comes to mind, so I will edit this if I think of anything!
5. Not a historical figure per se, but it would be fun if some stories were released about regular people in the older civilizations that fell during/before Vernal Wars! (not the story of the Vernal Gods, but of regular people living their lives in that time period).
6. Visibility is good for me, personally! But even otherwise, I like to send letters (more than prayers) and I like receiving acknowledgements of them! I also personally feel much less nervous interacting with an NPC than a Divine (although they might be controlled by the same person).
You are startled as a lemon meringue pie bounces harmlessly off you after being thrown at you by Mysrai.
I don't know that I have anything In Character to say to people who no longer play (though there are some I wish I could have met that I never will), so 1 is a bust for me but:
2. The old guilds had a much greater sense of identity, I feel, and you were surrounded by people who had similar interests and skills to you, which I feel gets lost in a lot of the new guilds due to either a lack of adequate player leadership early on or possibly a scattered identity as a whole.
3. I love the task system, and I love the fact that the new guilds are a melting pot of characters with different skills and focuses; it does make for a richer experience, even if I miss the camaraderie and focus of older guilds.
4. Ashtariel. We loved Her a lot, and it was such a quick end to such a beautiful character that I still struggle to wrap my head around properly.
5. Emperor Ladantine. Does he have a first name? What was his relationship with Marilynth like prior to him becoming a Tainted monstrosity? Who did he have Marilynth with? I've found some of Sinenth's diary pages, but never know where to find more so my questions are unanswered. WOE. WOE. (Also several Elder Gods, admittedly.)
6. Visibility is not important to me, especially because I know it can be hard to interact with mortals as an Elder God and maybe you'd rather interact with mortals as mortal NPCs to be sort of on the "same level" socially. I've had great RP with Divine who've liked to be around physically a lot (Ein, Manteekan), but I have equally great experiences with Raezon, who is not a Divine I would say is "visible" a lot; nevertheless, I feel His presence is just as valuable even if it's done through OT or merely random emits stalking Vexacion's mind.
As an addendum to 6, I have had wonderful experiences having RP with NPCs in Celest, such as Ariana the (awesome) architect and getting to meet Lantra's kepheran princess. To me, as a player, I would rather the Divine who interact with me are doing it in a manner that makes them comfortable, and if that means 95% of the interactions are done through non-Divine NPCs, then I am happy to just be getting RP at all. (I may not have answered this question correctly, but yes.)
1. Maybe Kalo but not sure, probably info dump about everything that we've learned since he's been gone lol.
2. The old guilds felt less optional. Some of the later iterations it was more flexible with classflexing, but even still it felt like there was more of a reason to join a guild where now, there seems more of a question of "why join one?".
3. I think the new guilds offer broader depth(?) because now there's the dimension of class and guild, rather than those being linked. Like, how a MD could be different as a Listener, Wodewose, and Sower. (Kinda unrealistic hope/idea of the possibility of guild specific skins for classes, like SS summoning different spirits based on their guild)
4. Farella, I have a vague ooc idea of the ooc state but ic still an overt mystery.
5. Also Farella, got glimpses but she seems like a character where those glimpses add up to really different things depending on who you ask
6. No idea why but interacting with actual divine ic gives me anxiety, Elostian's style of like... listening in and just joining in kinda helped with that. Doesn't happen with mobs either for some reason. I guess visibility doesn't super matter by extension but also my timezone and that of the divine Saran'd want to follow seem to very rarely match up.
'Long live the Queen!' To me, there will never be anyone quite as magnetic a leader as THE Queen of the Night.
Old guilds just felt like they had a much more archetypical identity. Didn't try to be special, just 'yea, we're warriors, let's get on with it'. EDIT: OH MAN HOW COULD I FORGET BLACK SHUCK I MISS BLACK SHUCK THE MOST!
I don't participate in the new guilds. Not a point against it, I just am not at a point in my life where I have time to do like. Guild tasks.
Can't think of anything.
The latest Shikari. I'm very sad I missed out on her playing the role. It would've been truly something special.
For god roleplay, visibility isn't all that important. I mean seeing the god every now and again is nice, but activity via emotes or npcs or like... I dunno, letters? Is still the key part of it all. Arguably better, since it's creating a richer world.
1: Dear Forren: You were a major dick to me. But I get it now. Please come back and give Celest someone to rally behind.
2: Guild rites. Some guilds actually roleplayed them out instead of just popping them.
3. I don't think it's intrinsic to these new guilds being new, but the new guildhalls are all pretty amazing.
4. Echoing the Ashtariel thing.
5. Not a person, but a thing. At one point, Someone mentioned something that happened before Estarra returned whereas Taurians were banned from moving in herds because one time they stampeded and massacred a bunch of people. This stuck with me, and I want to hear more about it, as well as other things that happened in history, even if they're never going to impact the game itself.
6. The only way I don't want to RP is have you show up in my room and just stand there waiting for us to notice you. One of your predecessors did that.
I can't speak for anyone else, but if I'm not sitting in my manse, I'm always open for divine rp. If you have a task, or you just want to roleplay, or if you just want to throw Eamna at me and chat me up, it doesn't matter.
Her voice firm and commanding, Terentia, the Even Bladed says to you, "You have kept your oath to Me, Parhelion. You have sworn to maintain Justice in these troubled times."
Yet if a boon be granted me, unworthy as I am, let it be for a steady hand with a clear eye and a fury most inflaming.
What is one thing you would say to a player character who no longer plays?
What is one thing about the old guilds that you really miss?
What is one thing about the new guilds that you really enjoy?
What is one plot thread that you feel never got tied up (this could be a major one or a small one)?
What is one figure from history that you would love to learn more about?
This is a selfish question: Unlike some of my fellows, I don't really like "appearing" all of a sudden to a player and RPing with them (either through motes or being visible); but I feel like it makes me miss out on so many experiences. How do you like to experience your roleplay? Side-question to this question: how important is visibility (note, there is a distinction between visibility and activity) for you, esp. in relation to god roleplay?
1. N/A 2. I can't help but feel like there was probably a lot of roleplay and class development that got lost from the old guilds. Are there lots of Nihilist or Geomancer books about their brands of faith that were essentially lost with the conversion? I wasn't in them but it feels like that must have been the case. 3. I think the guilds have a lot of potential to add new layers of depth and roleplay. I feel like there's some work that needs to be done still to develop it though. 4. Ghani's flunkies. Nirena, Melothi, Moana, and Sirsia are still languishing away in Mag's prison waiting for something to happen to them. (Sirsia as a Society scientist would be perfect! Melothi made undead plz.) 5. More d'Vanecu history! Still don't know yet what race they were pretaint, or what sort of form their spirituality was before the taint. Were they Light worshippers? Fatalists? 6. Visibility now and then is nice, but I definitely prefer activity. If an admin feels more comfortable interacting through NPC's instead of their godrole I don't mind that at all, and as some mentioned even if its the same admin player controlling the role, NPC's can feel more approachable for players. I can imagine for admin with more intense roles its less pressure on them and might be more enjoyable for the admin too. As a side note, I actually thought this was an interesting question to see admin to ask phrased the way it was. There's definitely a subset of players that feel like they might be missing out on roleplay because they don't always advertise it as loudly as some who get a lot of attention do.
Dear Mrak, the family villa is now home to the Mrak n'Kylbar Memorial Gardens. Both in honor of your memory, and because I know you would hate to see a 30 foot iron statue of yourself, and it functions as a last act of revenge for you leaving.
TWO things, because I have at least two. 1, LOTS of Nihilist identity - much deeper involvement with each of the Demon Lords, more ceremony for things like pacts, and so on, a bunch of little details about how the Nihilists interacted with each other. and 2, the Progression of Blood (aka graduation ceremony). Part RP, part mechanic built into a chamber in the Nihilist tower. Would very much like to see something like this worked into the new guilds.
So much FLEXIBILITY. We were really limited with what we could do and affect in the old guilds, and there are almost no limits on how we can build the new ones, aside from time and effort. Much greater flexibility in roleplay as well.
I feel like there was a mysterious painting in Mag by a mysterious painter that we were trying to find clues about and I honestly cannot remember whether we wrapped that up...
The first Warlord, obviously. No bias.
Have to agree with those saying activity is more important than visibility. Visibility is a tough thing to balance, but I think there's a certain value in a bit of shock and awe when a god shows up. If they're around all the time having tea, its less impactful, but if they're never around, people lose interest and wander off. Mortals have short attention spans. Followup, I also think random unexpected interactions with NPCs are just as important as interacting with gods, if not more. One of the things that really drew me when I first started playing was that when you feel like any one of the NPCs could start talking and pursuing their own agendas and interests at any time, the whole world feels more like a living world instead of a computer game. Something like Ardrak chiming in while chatting with a novice makes a big difference in how that novice is going to look at the city. Is this a person, or a pez dispenser that coughs up skills and really likes the word "history"?
What is one plot thread that you feel never got tied up (this could be a major one or a small one)?
The Eye of Dynara. Both Nocht and Maylea don't really
do anything with the Eye. Sure they have done some things here and
there, but for the supposedly most powerful item in all of Creation, I
would think something bigger would happen with it.
I know I'm going to cheat and list more than one, and these are more of quest-related things, but....
1) Iklara. I know there is unreleased parts of the plane and the questline obviously points to these parts... (I also understand this can really only be done by Zvoltz and/or Mysrai)
2) Mirage Prison. the lore book you get at the end doesn't really tell you who the prisoners were, their names being redacted. Perhaps I'm just bad at piecing history together and the answers are actually already there.
3) I understand Gray Moors are a really old area, but the release-the-evils questline also just sorta deadends.
There are a couple of other quests that don't answer all the questions. While I understand this is meant in case an admin wants to pick it up, if an admin never does, those questions will just be left unanswered.
@Kailanna regarding item 4. Mention it IC to Uzriel IC, he's pieced together some of it but is also interested in learning more about it. That's also a very cool mystery that would be fun to have brought up IC again.
What is one thing you would say to a player character who no longer plays?
What is one thing about the old guilds that you really miss?
What is one thing about the new guilds that you really enjoy?
What is one plot thread that you feel never got tied up (this could be a major one or a small one)?
What is one figure from history that you would love to learn more about?
This is a selfish question: Unlike some of my fellows, I don't really like "appearing" all of a sudden to a player and RPing with them (either through motes or being visible); but I feel like it makes me miss out on so many experiences. How do you like to experience your roleplay? Side-question to this question: how important is visibility (note, there is a distinction between visibility and activity) for you, esp. in relation to god roleplay?
1) Can't think of anyone since Sapphira started, really
2) Sapphira wasn't in old guilds but as an old player i was - and what i miss is the sense of unity. Skills translated to more than just abilities and most guilds felt much more...well united, in purpose and ideals and goals. New guilds are deliberately broader but in that they have lost a lot of what made guild special in the first place.
3) i do love that a task system exists, and the ability to promote instead of needing a thousand favours to increase rank. Also patron requests, and the new guild halls seem pretty awesome.
4) Man. Well. Technically my last order promotion task is incomplete some...forever months later. A question half answered - Sapphira would definitely love to wrap that up and stop feeling like she a)failed it or b)is not really entitled to her rank. ALSO! As others have said - resolution to things that happened a little before me or as i started but are mysteries in limbo, like the unnamed artist and the people in the Mag jail cell. A few other little order things.
5) i'd love to meet a female d'Vanecu - but in general family history, yes! Also Jamilah in the Magnagoran tea house, i feel like there's a lot more to learn about her and that it would all be epic.
6) Feeling like you're noticed would be a big thing for me. I see logs of people mostly in other orgs and they are getting all sorts of rp from gods and npcs left right and centre, cross orgs and from home and admittedly I sit here in Magnagora and think how nice it would be to get a passing headpat or even the occasional npc piping up on ct or something. I love our divine and am not trying to insinuate they don't rp or aren't active (let's face it, very likely to just be me) but it feels very lonely sometimes! I don't think it always needs to be a god in the flesh, though sometimes for sure, but even just Their voice, or through a priest/npc, or completely unrelated to a divine...much like Kailanna said, it makes it feel more immersive and you'd be surprised how much a line or two of unexpected rp can make our day.
What is one thing you would say to a player character who no longer plays?
What is one thing about the old guilds that you really miss?
What is one thing about the new guilds that you really enjoy?
What is one plot thread that you feel never got tied up (this could be a major one or a small one)?
What is one figure from history that you would love to learn more about?
This is a selfish question: Unlike some of my fellows, I don't really like "appearing" all of a sudden to a player and RPing with them (either through motes or being visible); but I feel like it makes me miss out on so many experiences. How do you like to experience your roleplay? Side-question to this question: how important is visibility (note, there is a distinction between visibility and activity) for you, esp. in relation to god roleplay?
1. To Orn specifically, I'd tell him I miss him crazy lots and I wish he could come around to hang out with Crumkane. They'd get along spectacularly!
2. Everything. As much as I love the idea of the freedoms that we get with the new guild setup, the "guild" identity has largely been lost to me. Maybe it's a grass-is-always-greener type situation, or maybe I'm just jaded after having been through the ringer with guild leadership time and time and time again, but the current incarnation is rather just social clubs that have no substance in my opinion. Could also be a Gaudi-exclusive thing!
3. I do enjoy the customisation that comes with paths, when used to its full potential.
4. The loss of Gaudiguch's old guilds seems to have been really half-baked and unexplored. I know @Viravain and the rest of the Glom crew built their event up into something really provocative and lore-heavy, but Gaudiguch...the pyramids just blew up. As far as I know, both as a player and a character, this was never really brought to a climax. It happened, we moved on, the end.
5. Elder-wise, I've always wanted to learn more about Sun's dad, Rahm. Vernal-wise, Tzaraziko. Hands-down. The mystery of their origin, the awesome lucidian v. dracnari but also lucidian dracnari stuff, everything about Tzaraziko is cool to me. In terms of mortals, I don't have a specific list. Give me anyone with records to consume or a brain to pick, I'll latch on happily.
6. Visibility is #1 #2 in my book. The unfortunate truth is that when a god goes visible, everyone and their uncle makes a mad dash to the fulcrux to throw out all sorts of 'pick me' vibes, which is a double-edged sword. Having played an administrative and RP-focused god role in other games, I know how it can be to have people flocking to you both to give and receive attention, so I definitely don't envy our volunteers - I bet it's exhausting to say the least! However, even having a god just sneak in quietly to say hello and check in on the order channels is a blessing. I love knowing my deity is around and thinking about us, even if they're swamped with work behind the curtain. We want to kick that love and appreciation right back at you!
Edit: remember how you said there's a distinction between visibility and activity? Yeah, I blurred that line heavily in my answer anyways. I feel mostly the same as everyone else here - activity trumps visibility, but that isn't to say that visibility (even half-visibility, as in you KNOW which god you're dealing with, through certain mobs or very nuanced echoes) is supremely lesser. I like a good balance of both, but seeing my god specifically makes the whole day, if not the week.
Also echoing @Sapphira, I will go on about the smallest RP interaction for days. You just can't beat that stuff, no matter how insignificant or lacking gravitas. We lead very tedious and repetitive lives as tiny mortals, it doesn't take a whole lot to impress us!
Crumkane, Lord of Epicurean Delights says, "WAS IT INDEED ON FIRE, ERITHEYL."
-
With a deep reverb, Contemptible Sutekh says, "CEASE YOUR INFERNAL ENERGY, ERITHEYL."
What is one thing you would say to a player character who no longer plays?
What is one thing about the old guilds that you really miss?
What is one thing about the new guilds that you really enjoy?
What is one plot thread that you feel never got tied up (this could be a major one or a small one)?
What is one figure from history that you would love to learn more about?
This is a selfish question: Unlike some of my fellows, I don't really like "appearing" all of a sudden to a player and RPing with them (either through motes or being visible); but I feel like it makes me miss out on so many experiences. How do you like to experience your roleplay? Side-question to this question: how important is visibility (note, there is a distinction between visibility and activity) for you, esp. in relation to god roleplay?
4. The loss of Gaudiguch's old guilds seems to have been really half-baked and unexplored. I know @Viravain and the rest of the Glom crew built their event up into something really provocative and lore-heavy, but Gaudiguch...the pyramids just blew up. As far as I know, both as a player and a character, this was never really brought to a climax. It happened, we moved on, the end.
So far as I remember, that's pretty much what happened. Hallifaxians from an alternate timeline blew up our pyramids, and in return, we formed a mob with Rocket Raccoon and stormed their city.
Her voice firm and commanding, Terentia, the Even Bladed says to you, "You have kept your oath to Me, Parhelion. You have sworn to maintain Justice in these troubled times."
Yet if a boon be granted me, unworthy as I am, let it be for a steady hand with a clear eye and a fury most inflaming.
What is one thing you would say to a player character who no longer plays?
What is one thing about the old guilds that you really miss?
What is one thing about the new guilds that you really enjoy?
What is one plot thread that you feel never got tied up (this could be a major one or a small one)?
What is one figure from history that you would love to learn more about?
This is a selfish question: Unlike some of my fellows, I don't really like "appearing" all of a sudden to a player and RPing with them (either through motes or being visible); but I feel like it makes me miss out on so many experiences. How do you like to experience your roleplay? Side-question to this question: how important is visibility (note, there is a distinction between visibility and activity) for you, esp. in relation to god roleplay?
4. The loss of Gaudiguch's old guilds seems to have been really half-baked and unexplored. I know @Viravain and the rest of the Glom crew built their event up into something really provocative and lore-heavy, but Gaudiguch...the pyramids just blew up. As far as I know, both as a player and a character, this was never really brought to a climax. It happened, we moved on, the end.
So far as I remember, that's pretty much what happened. Hallifaxians from an alternate timeline blew up our pyramids, and in return, we formed a mob with Rocket Raccoon and stormed their city.
Hallifax of the future broke out into a civil war and the guilds were fighting against each other. Even to the point of sending people back in time to destroy the other guilds when there was a time of piece. To stop the civil war from happening, we disbanded the guilds (under the advisement of the Cririk from that future)
6)for the record, if you are shy, just jump into an NPC. Some of my fondest/funnest memories aren't about any thing big in the greater Scheme of Things. But are when a denizen was possessed.
Like, I remember Rowena pulling me aside and congratulating me on working on the epic quest, since I was a descendant of her she was impressed even though I wasn't formally a Nightshade at that time.
Another time, one of the shadowdancer guards, hags? I think, tried to seduce me into becoming a shadowdancer. It didn't work, but it was very cool.
I got lucky and Evey got to say what she needed wanted to her counter part right when they cut their thread.
Gosh, the lore.
The flexibility of it all.
So, I got stuck working a ton of 12 hour shifts when the dragons came to visit Glom and Celest. I only remember bits and pieces of it, and overall was present, but none of my lights were on.
That old crazy Stormcrow, Brennan.
As much as I tend to go 100 miles an hour when I'm online, if you don't catch me when I'm standing still I've prob missed anything any divine has done. I like visibility personally because it feels like all of us, even if we're not in said persons Order, get a chance to say hello and grab a little tiny bit of rp.
2. Everything. As much as I love the idea of the freedoms that we get with the new guild setup, the "guild" identity has largely been lost to me. Maybe it's a grass-is-always-greener type situation, or maybe I'm just jaded after having been through the ringer with guild leadership time and time and time again, but the current incarnation is rather just social clubs that have no substance in my opinion. Could also be a Gaudi-exclusive thing!
I think there's a little of this everywhere, but it felt truer still in Gaudiguch. Serenwilde's Listeners/Sowers feel like they have more rooting lore and relative RP purpose, and I've been tempted to pick between the two on occasion.
Not really relevant to Yinuish, because I haven't played for long, but I was pretty disappointed when I saw Octavia had cut her thread. I was really enjoying seeing her around.
The things that were unique to them - loved the guild items for the leaders, guild rites, guild champion pets, the rituals we coded in for particular ones. This is absolutely something I'm planning to work on for Magisterium, but atm I feel a bit like a one-woman army and it's draining my motivation. That's not to call out the other people in the Magisterium, I'm bad at delegating maybe.
The potential to make them into something awesome. I honestly do love the idea of the Magisterium! And the guildhall, omg it's amazing and I love it.
No idea.
I don't really have 'one figure' but I'd like to see more on the Celest houses. Like Mag has this huge emphasis on them and they're everywhere and I think Celest lacks that.
I honestly don't like huge sit down drawn out roleplay sessions. Terentia has been perfect with the little 5 minute interactions which have just been like a tiny acknowledgement or pick me up. Suits my style so well. I DO like sometimes being given small tasks - not some huge involved 'you must embark on this epic quest for me' but sometimes 'design an order scroll' or 'write a paragraph on this' or 'do this quest and reflect on how it's relevant to a concept of the order' but also no pressure to do formal tasks. More... looking at what each person's strengths are and give them something to do that makes them feel like they're contributing.
What is one thing you would say to a player character who no longer plays? Moralis, come back, your eternal cousin misses you.
What is one thing about the old guilds that you really miss? Moondancers being culled really hit me right in the feels, especially with the dramatic doneness of it. I always felt that there was a specific vibe to being one of them that I haven't seen in modern Serenwilde.
What is one thing about the new guilds that you really enjoy? The Aerie guildhall. The whole thing is lovely. I truly adore it. The guild, I like the idea but I feel like it hasn't seen the love it needs in a while, and I don't even know where to start - it feels like the ties that bound people into caring were cut but never fully reformed.
What is one plot thread that you feel never got tied up (this could be a major one or a small one)? I don't really have anything particular for this. Mostly just what my character is dealing with at present, and things I have attempted that never got responses. I understand the OOC reasoning, but the IC feeling that everything I've tried is up in the air just leaves me feeling a bit untethered. (It'll sort out eventually. It always does.)
What is one figure from history that you would love to learn more about? I got nothing for this right now.
This is a selfish question: Unlike some of my fellows, I don't really like "appearing" all of a sudden to a player and RPing with them (either through motes or being visible); but I feel like it makes me miss out on so many experiences. How do you like to experience your roleplay? Side-question to this question: how important is visibility (note, there is a distinction between visibility and activity) for you, esp. in relation to god roleplay? Visibility has never been that important. In fact, the random appearances and interest in my character were the biggest draws for her current situation. Being publicly mortified over something private was truly compelling, and the random appearance of an Order NPC in my manse was a delight. The many occasions where Czixi has randomly appeared in thought, speech or NPC unexpectedly far outweigh the times I've deliberately sought her out, and she always manages to make it interesting and different. Even when the questions she leaves me with torment me for, say, six months or so.
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
What is one thing you would say to a player character who no longer plays?
What is one thing about the old guilds that you really miss?
What is one thing about the new guilds that you really enjoy?
What is one plot thread that you feel never got tied up (this could be a major one or a small one)?
What is one figure from history that you would love to learn more about?
This is a selfish question: Unlike some of my fellows, I don't really like "appearing" all of a sudden to a player and RPing with them (either through motes or being visible); but I feel like it makes me miss out on so many experiences. How do you like to experience your roleplay? Side-question to this question: how important is visibility (note, there is a distinction between visibility and activity) for you, esp. in relation to god roleplay?
1. I struggle to pick just one, there's a lot I would say the same thing to, but I'll pick Taevyn and would like to yell at him for retiring. Especially in character, I'd love a chance. He knows already, though.
2. Like Alexandria above, the loss of the moondancers hit me pretty hard. I loved that guild to bits. It's flair, it's atmosphere, how the people felt close knit and working with each other... I would struggle to name just one thing. If the moondancers would appear from the mists of time, I'd probably have aeldra drop everything and have her run back to Serenwilde to join, consequences be damned.
3. Some of them have really come to their own right and made a mark on the world in their own right, I remember the new Serenwilde guilds having a lot of flair from the get go. For Celest, I really do struggle getting warm with them, so it's hard for me to really name something. Mechanically, I love no longer having to go out of my way to be able to classflex. RP-Wise, am very much at a loss.
4. Am not sure about tied up as such, but I remember back with the last attack that Jojobo did on the basin and when sun nearly overtook Maeve... I always felt there was a followup waiting to happen, especially as I couldn't personally imagine everyone being back to 'business as usual' after that kind of threat.
5. Elindel, hands down. I was always curious about her while Aeldra was a moondancer and I always scraped for more information about her. I even think I have used her in more tasks in both guild and order then people ever wanted to hear about her.
6. Personally, I enjoy if gods come jumping in, unless am terribly busy. Like, for example, if am running a quest interruptions are mostly something I'd not like at that moment, as I intend on finishing a quest. If am just hunting, influencing, standing around in the city or even chatting to people, having a divine hop in was always a nice surprise. I have a few fond memories when I was talking to order members and suddenly a divine made themselves known, always made things more interesting for everyone I felt. As for how I like my RP... I do like things in measured doses, I can get a little worn out if things go over several hours unless there's several people involved and I can just lean back in between, but having interludes with a medium amount of time are usuallly fine. As for visibility, I personally always have this problem where I am like "if I go and approach that god, are they going to welcome it or are they just going to be busy?" and I often opt chose to not interact. Also, if I see a divine floating about visible, I personally would feel generally more tempted to consider an interaction as I am visibly reminded of their presence.
What is one thing you would say to a player character who no longer plays?
What is one thing about the old guilds that you really miss?
What is one thing about the new guilds that you really enjoy?
What is one plot thread that you feel never got tied up (this could be a major one or a small one)?
What is one figure from history that you would love to learn more about?
This is a selfish question: Unlike some of my fellows, I don't really like "appearing" all of a sudden to a player and RPing with them (either through motes or being visible); but I feel like it makes me miss out on so many experiences. How do you like to experience your roleplay? Side-question to this question: how important is visibility (note, there is a distinction between visibility and activity) for you, esp. in relation to god roleplay?
1. Things have gotten better, I'm sorry you didn't get to see it.
2. I'm going to diverge a bit from the majority and give a mechanical answer. It was nice knowing that if you saw someone on GW, there was a fairly good chance they could help you figure out your skills and how they work.
3. No one busts your chops if you don't get very high GR anymore, or even if you have no guild at all.
4. Arthar'rt observatory. We need to repair it. We aren't allowed to repair it.
5. The central figure of the Spectral Squire quest in Old Celest. I want to know who they were and what happened to them.
6. I usually prefer being able to poke an NPC or mob and have them respond to me, honestly. It makes the world feel a lot more alive, even if I feel like it takes a lot more effort/attention on the admin side of things. When Gods do big I am HERE worldmotes, I feel like it's really easy for people to get lost in the pile.
Comments
2. So, there's a certain thing you learn in Hallifax. It either DESTROYS your character or it makes them stronger. It was really interesting to see Luce's reaction to that when it happened, but seeing someone else go through the process and come to the same conclusion is interesting. I've taken on a mentoring role now and it's been a trip.
3. Freaky Friday A where character realizes what's going on and is basically the same person? New Celest is the only org Luce has a PRAYER being able to pretend to be a member of. Freaky Friday B where it's an alternate-timeline Luce? During the Great Zagrean Kerscuffle, Luce picked up memories from an inverted version of himself where he was more draconic than vulpine (essentially a short, foxlike dracnari raised in Dairuchi instead of a draconic furrikin from Estelbar) who was sassy, confident, and liked to cater and hang around the edge of HUGE parties then write about the aftermath in the Gossip-equivalent.
4. I'm cooking up a customisation for my beer goggles, but my custom nose is pretty cool (need a custom line for it). For non-custom, the Wonderbrazier is the bee's knees.
3. Nep would have the toughest time getting brain swapped with someone from Glomdoring, because he's very much anti-dogma and Glom seems like a place where you have to drink the Kool-aid to get by.
4. Favorite customized item is hands down the armband Tonatiuh designed from the silk ribbon Aschwar used to bind Afrit's and Nep's hands to the rhyton cup at their wedding. I customized my spouse stalker pendant to be that armband and had it programmed to do one of these when Afrit logs in. ;_;
As for non-customized, gotta be that warm, weighted comfort blanket that looks suspiciously like a certain dracnari belly.
2. Allie isn't nearly as old as most of my characters have been, but she has definitely evolved a lot. The random choice one day to go bother Czixi turned out to be a defining moment in her life, the first and most important (by a hair).
3. Probably Serenwilde (because Maylea and her people make it look pretty appealing) although I've had a soft spot for Celest since Saoirse first took me under her wing many years ago. I really don't foresee a circumstance in which it would ever happen, as Allie is quite entrenched as she is right now.
4. It's tough, as I really adore several things for various reasons. Nelras' and Allie's instruments that I designed, both to suit particular aspects of their personalities. The compass brooch of glistening stars designed by Maerad, because it's been picked at random by Allie and I want to say both of her daughters.
It's a good thing you're not asking me to pick a favourite beast. >.<
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
2. I've been playing for 2 years and this character started out as a throwaway character to just check out the game as a far more innocent and pure-at-heart character. Mischievous, sure. but with good intentions. Somewhere along the line she started becoming more amoral and darker-than-she-seems.
3. Hmm I could imagine her going full in towards the amoral side in Magnagora, or an oddball in Hallifax trying her hardest to fit in and failing.
4. Choco-squid brooch designed by @Jolanthe!
Edit: I don't think I'll ever spell everything right the first time around.
I wasn't around for the old guilds so I can't answer 2. I do like that the new guilds are not exactly essential for quality of playing, and this makes us join the guilds only because we genuinely enjoy it and really want to.
4. Nothing comes to mind, so I will edit this if I think of anything!
5. Not a historical figure per se, but it would be fun if some stories were released about regular people in the older civilizations that fell during/before Vernal Wars! (not the story of the Vernal Gods, but of regular people living their lives in that time period).
6. Visibility is good for me, personally! But even otherwise, I like to send letters (more than prayers) and I like receiving acknowledgements of them! I also personally feel much less nervous interacting with an NPC than a Divine (although they might be controlled by the same person).
2. The old guilds had a much greater sense of identity, I feel, and you were surrounded by people who had similar interests and skills to you, which I feel gets lost in a lot of the new guilds due to either a lack of adequate player leadership early on or possibly a scattered identity as a whole.
3. I love the task system, and I love the fact that the new guilds are a melting pot of characters with different skills and focuses; it does make for a richer experience, even if I miss the camaraderie and focus of older guilds.
4. Ashtariel. We loved Her a lot, and it was such a quick end to such a beautiful character that I still struggle to wrap my head around properly.
5. Emperor Ladantine. Does he have a first name? What was his relationship with Marilynth like prior to him becoming a Tainted monstrosity? Who did he have Marilynth with? I've found some of Sinenth's diary pages, but never know where to find more so my questions are unanswered. WOE. WOE. (Also several Elder Gods, admittedly.)
6. Visibility is not important to me, especially because I know it can be hard to interact with mortals as an Elder God and maybe you'd rather interact with mortals as mortal NPCs to be sort of on the "same level" socially. I've had great RP with Divine who've liked to be around physically a lot (Ein, Manteekan), but I have equally great experiences with Raezon, who is not a Divine I would say is "visible" a lot; nevertheless, I feel His presence is just as valuable even if it's done through OT or merely random emits stalking Vexacion's mind.
As an addendum to 6, I have had wonderful experiences having RP with NPCs in Celest, such as Ariana the (awesome) architect and getting to meet Lantra's kepheran princess. To me, as a player, I would rather the Divine who interact with me are doing it in a manner that makes them comfortable, and if that means 95% of the interactions are done through non-Divine NPCs, then I am happy to just be getting RP at all. (I may not have answered this question correctly, but yes.)
2. The old guilds felt less optional. Some of the later iterations it was more flexible with classflexing, but even still it felt like there was more of a reason to join a guild where now, there seems more of a question of "why join one?".
3. I think the new guilds offer broader depth(?) because now there's the dimension of class and guild, rather than those being linked. Like, how a MD could be different as a Listener, Wodewose, and Sower. (Kinda unrealistic hope/idea of the possibility of guild specific skins for classes, like SS summoning different spirits based on their guild)
4. Farella, I have a vague ooc idea of the ooc state but ic still an overt mystery.
5. Also Farella, got glimpses but she seems like a character where those glimpses add up to really different things depending on who you ask
6. No idea why but interacting with actual divine ic gives me anxiety, Elostian's style of like... listening in and just joining in kinda helped with that. Doesn't happen with mobs either for some reason. I guess visibility doesn't super matter by extension but also my timezone and that of the divine Saran'd want to follow seem to very rarely match up.
2. I can't help but feel like there was probably a lot of roleplay and class development that got lost from the old guilds. Are there lots of Nihilist or Geomancer books about their brands of faith that were essentially lost with the conversion? I wasn't in them but it feels like that must have been the case.
3. I think the guilds have a lot of potential to add new layers of depth and roleplay. I feel like there's some work that needs to be done still to develop it though.
4. Ghani's flunkies. Nirena, Melothi, Moana, and Sirsia are still languishing away in Mag's prison waiting for something to happen to them. (Sirsia as a Society scientist would be perfect! Melothi made undead plz.)
5. More d'Vanecu history! Still don't know yet what race they were pretaint, or what sort of form their spirituality was before the taint. Were they Light worshippers? Fatalists?
6. Visibility now and then is nice, but I definitely prefer activity. If an admin feels more comfortable interacting through NPC's instead of their godrole I don't mind that at all, and as some mentioned even if its the same admin player controlling the role, NPC's can feel more approachable for players. I can imagine for admin with more intense roles its less pressure on them and might be more enjoyable for the admin too. As a side note, I actually thought this was an interesting question to see admin to ask phrased the way it was. There's definitely a subset of players that feel like they might be missing out on roleplay because they don't always advertise it as loudly as some who get a lot of attention do.
1) Can't think of anyone since Sapphira started, really
2) Sapphira wasn't in old guilds but as an old player i was - and what i miss is the sense of unity. Skills translated to more than just abilities and most guilds felt much more...well united, in purpose and ideals and goals. New guilds are deliberately broader but in that they have lost a lot of what made guild special in the first place.
3) i do love that a task system exists, and the ability to promote instead of needing a thousand favours to increase rank. Also patron requests, and the new guild halls seem pretty awesome.
4) Man. Well. Technically my last order promotion task is incomplete some...forever months later. A question half answered - Sapphira would definitely love to wrap that up and stop feeling like she a)failed it or b)is not really entitled to her rank. ALSO! As others have said - resolution to things that happened a little before me or as i started but are mysteries in limbo, like the unnamed artist and the people in the Mag jail cell. A few other little order things.
5) i'd love to meet a female d'Vanecu - but in general family history, yes! Also Jamilah in the Magnagoran tea house, i feel like there's a lot more to learn about her and that it would all be epic.
6) Feeling like you're noticed would be a big thing for me. I see logs of people mostly in other orgs and they are getting all sorts of rp from gods and npcs left right and centre, cross orgs and from home and admittedly I sit here in Magnagora and think how nice it would be to get a passing headpat or even the occasional npc piping up on ct or something. I love our divine and am not trying to insinuate they don't rp or aren't active (let's face it, very likely to just be me) but it feels very lonely sometimes! I don't think it always needs to be a god in the flesh, though sometimes for sure, but even just Their voice, or through a priest/npc, or completely unrelated to a divine...much like Kailanna said, it makes it feel more immersive and you'd be surprised how much a line or two of unexpected rp can make our day.
2. Everything. As much as I love the idea of the freedoms that we get with the new guild setup, the "guild" identity has largely been lost to me. Maybe it's a grass-is-always-greener type situation, or maybe I'm just jaded after having been through the ringer with guild leadership time and time and time again, but the current incarnation is rather just social clubs that have no substance in my opinion. Could also be a Gaudi-exclusive thing!
3. I do enjoy the customisation that comes with paths, when used to its full potential.
4. The loss of Gaudiguch's old guilds seems to have been really half-baked and unexplored. I know @Viravain and the rest of the Glom crew built their event up into something really provocative and lore-heavy, but Gaudiguch...the pyramids just blew up. As far as I know, both as a player and a character, this was never really brought to a climax. It happened, we moved on, the end.
5. Elder-wise, I've always wanted to learn more about Sun's dad, Rahm. Vernal-wise, Tzaraziko. Hands-down. The mystery of their origin, the awesome lucidian v. dracnari but also lucidian dracnari stuff, everything about Tzaraziko is cool to me. In terms of mortals, I don't have a specific list. Give me anyone with records to consume or a brain to pick, I'll latch on happily.
6. Visibility is #1 #2 in my book. The unfortunate truth is that when a god goes visible, everyone and their uncle makes a mad dash to the fulcrux to throw out all sorts of 'pick me' vibes, which is a double-edged sword. Having played an administrative and RP-focused god role in other games, I know how it can be to have people flocking to you both to give and receive attention, so I definitely don't envy our volunteers - I bet it's exhausting to say the least! However, even having a god just sneak in quietly to say hello and check in on the order channels is a blessing. I love knowing my deity is around and thinking about us, even if they're swamped with work behind the curtain. We want to kick that love and appreciation right back at you!
Edit: remember how you said there's a distinction between visibility and activity? Yeah, I blurred that line heavily in my answer anyways. I feel mostly the same as everyone else here - activity trumps visibility, but that isn't to say that visibility (even half-visibility, as in you KNOW which god you're dealing with, through certain mobs or very nuanced echoes) is supremely lesser. I like a good balance of both, but seeing my god specifically makes the whole day, if not the week.
Also echoing @Sapphira, I will go on about the smallest RP interaction for days. You just can't beat that stuff, no matter how insignificant or lacking gravitas. We lead very tedious and repetitive lives as tiny mortals, it doesn't take a whole lot to impress us!
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So far as I remember, that's pretty much what happened. Hallifaxians from an alternate timeline blew up our pyramids, and in return, we formed a mob with Rocket Raccoon and stormed their city.
Hallifax of the future broke out into a civil war and the guilds were fighting against each other. Even to the point of sending people back in time to destroy the other guilds when there was a time of piece. To stop the civil war from happening, we disbanded the guilds (under the advisement of the Cririk from that future)
Like, I remember Rowena pulling me aside and congratulating me on working on the epic quest, since I was a descendant of her she was impressed even though I wasn't formally a Nightshade at that time.
Another time, one of the shadowdancer guards, hags? I think, tried to seduce me into becoming a shadowdancer. It didn't work, but it was very cool.
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!