The general consensus seems to be no, but I thought I'd come ask the forums.
My thoughts on peaced revolts are that they're pretty unfun by nature. Debating isn't a very well fleshed out mechanic and it's more or less impossible to keep someone in the room to debate you if they don't want to, so it devolves into a game of running in circles and groups spamming divert on mobs, sometimes for hours on end.
What do you think of peaced revolts? Are they a fun aspect of the game? If so or if not, why?
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[edit] I should specify: revolts are one of my favorite things in Lusternia, when they're going my way and I'm able to attend them XD
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
I'd rather governments be looked at instead of removing peaced revolts entirely, as discussed in this thread.
I understand I might be in the minority here, though.
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A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
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Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
CAMPAIGN SANCTUARY exists. If you don't want to PK in an unpeaced revolt, you do not actually have to, there's nothing stopping you from bunkering down in a room with a mob and keeping sanctuary up. However, if you do this, running away from a debate to avoid being shattered could mean getting killed.
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A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
What I don't prefer is when people force me to influence through negative feelings because they think I'm unimportant as a noncom, regardless of how often I turn around to help them with all kinds of things frequently. And on that note, refer back to Lief's link to the thread about governments.
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
What I'd suggest is just to allow campagning in peaced results but with different effects than normal.
Also just rework debating itself to be less miserable.
Violent revolts are rarely interesting and more often just one side locking down and shutting down the village entirely. Sometimes they -do- end up interesting when the pop is evenly spread/thin across all orgs, but most of the time they are even more boring than peaced revolts.
Estarra the Eternal says, "Give Shevat the floor please."
Reworking government styles would be a good thing, but really isn't relevant to anything that's been brought up here, nerfing benign conquest (which should happen, IMO) isn't going to make it any less possible for someone to just walk away from a debate in a peaced revolt and keep it going for hours on end.
Might also make denizens reset more quickly as the revolt goes on longer.
Accountability is necessary.
I am an avid debater and I do love peaced revolts for that reason, however, nobody ever tries and they just walk out because it's easier. There was a change that was pushed for a while ago that never got implemented, in order to make it harder to run from a debate (being that at present you can run from a debate without penalty).
Just my two cents worth.
There needs to be some penalty to running, either to influencing gains in the village, ego hits, family points, or something else.
My only problem with peaced debates is how long they can take, same as what everyone else has said. And I'd rather just give up a village than resort to using campaign sanctuary - maybe because I've never seen it work for those using it. One other consideration of peaced revolts is they're much easier, most of the time, to teach newbies how to help in revolts.
The government issue, too, just... dittoing that.