Prequel to Trahey's journey to reclaim his heritage. Oops.
LOTS of aerochem and one temporary casualty. Little does the starring quartet know all this trauma's just for a race change.
*Atrium of the World Library.
Several large pillars mark the entrance of the World Library, framing the large wooden doors that stand on all sides of this impressive atrium. The doors are beautifully engraved with vines and leaves, providing an impressive contrast from the smooth pillars on its sides. Large clear windows are set into the walls, providing a dazzling view of the plateau before the world library as well as the mountain range that lies beyond it.
You have emoted: Trahey walks quietly into the hallway, eyes wide and unaware of anybody's presence until Alexandria appears.
Aramel nods to both you and Alexandria. "Greetings to you both," she says. "Here for some reading?"
You have emoted: "More exploring," Trahey answers. "I was so lost in Hallifax's library that I quite forgot this one."
Alexandria smiles pleasantly, saying in a faintly distracted tone, "Came to see if I could read more about Aerochemantics. It's all quite new to me, I feel very lost with it at the moment."
"It is a lot larger," Aramel says regretfully, "Though I think Hallifax's is better curated." At Alexandria's words, she visibly grows interested. "Oh, Aerochemantics?" she asks, sounding pleased. "Decided to leave the melding to Choros, then?"
You have emoted: Trahey wanders over to the windows, thoughts of exploration briefly quelled by the breathtaking scenery. He breathes deep as though to taste the air outside the panes, and his shoulders relax.
Alexandria looks up from her thoughtful stare, realising belatedly she is being spoken to. "Oh, perhaps. I heard great-grandfather was going to as well. There's only so much room for melders. Especially when Choros comes charging into my meld and breaks it." She scowls faintly at the last.
Aramel looks faintly amused. "You'll be glad to know that what goes around comes around," she says. "I made my first attempt at melding last month and managed to accidentally break Choros's meld, while an Aquamancer was attempting to break both of ours." She beckons to both Alexandria and you. "Shall we see if there is a reading nook somewhere?"
You have emoted: Trahey belatedly notices Aramel and gives a nod, leaving another glance for the windows.
*Hall of Arcane Knowledge.
An eerie mood fills this wing of the World Library, which contains a lot of the dangerous and rare volumes on arcane knowledge, a true treasure trove for those who seek to understand that which is not easily understood. The light appears less bright here and certain parts of the hall are uncomfortable to stay in for very long, but whether this is merely imagination or some actual energy remains undetermined. Large charts showing graphs detailing various workings of energy and ritual cover parts of the walls and large tomes lie open on tables showing horribly complex figures and pictures, left open in a haphazard way that only the student of these works will be able to make sense of.
Aramel settles into a nearby chair. "I think we shall find some of what we need here," she says. "However, if it is basic aerochemantics you wish to learn about, I might prove of some assistance also."
You have emoted: With a rustle of his coat, Trahey disappears among the shelves for a while, tracing the spines of tomes with a curious hand.
Alexandria finds an unoccupied chair before responding. "Ah, well, I'm afraid I've only worked out some of the more defensive capabilities so far. I'm really quite uncertain about the rest of the skills."
"The offensive side of aerochemantics is actually much simpler, though requiring some finesse," Aramel remarks, placing a small beaker of chemantic compounds on the table between you. "It's all a matter of mixing the reagents in the right amounts."
Alexandria looks at the beaker with blatant curiousity, her expression showing some concentration. "Very unlike Aeromancy, then, I suppose."
"Right," Aramel says. "Quite unlike. There are three primary ways you operate, as an Aerochemancer. The first is your aerochemantic fields. These are defenses that last for a day or so, and there are five of them - one for each reagent, and one static field. Try putting them up now - you will need to put them up before you go into combat."
Alexandria releases some wisps of cirrus from her batteries, creating a cloudy field that dissipates on the winds.
Alexandria releases some wisps of stratus from her batteries, creating a cloudy field that dissipates on the winds.
Alexandria releases some wisps of cumulus from her batteries, creating a cloudy field that dissipates on the winds.
Alexandria releases some wisps of altostratus from her batteries, creating a cloudy field that dissipates on the winds.
Aramel Shevat says, "Right, and then there's one that uses all of them - static field."
Aramel gestures briefly to the air around her, and her fields pulse briefly. "Once you've put them up, you can AEROWORK CONCENTRATE to make sure they all fire at once," she says. "It's like Windstorm that way, except you don't need power."
Alexandria nods as she listens and watches. "Ah, yes, that I understand. Might I learn a little more from you while you explain?"
Aramel Shevat says, "Of course."
Aramel puts out a hand tentatively towards Alexandria, drawing back as Alexandria's fields hum warningly. "The way your fields work is that any time someone attacks you, they will have a chance of being afflicted by your fields," she says, demonstrating.
Aramel coughs softly.
Aramel Shevat says, "Did I say fields? I mean your clouds."
Alexandria mixes together precise amounts of aerochemantic reagents, the strange solution scattering around her body in a field of static that fills the air with an ozone tang.
A rush of static energy caresses your skin as electricity rips through the air and disappears into the firmament.
The illusion cast by Aramel's lightwoven stole of shimmering luminescence ripples and falls away, revealing her.
Aramel Shevat says, "All right. So, you can focus your fields on me to make them attack me."
Aramel releases some wisps of stratus from her batteries, creating a cloudy field that dissipates on the winds.
Aramel releases some wisps of cirrus from her batteries, creating a cloudy field that dissipates on the winds.
Aramel releases some wisps of cumulus from her batteries, creating a cloudy field that dissipates on the winds.
A rush of static energy caresses your skin as electricity rips through the air and disappears into the firmament.
The plasma within Aramel's ionic cloud flares up at Alexandria, knocking her back.
Aramel releases some wisps of altostratus from her batteries, creating a cloudy field that dissipates on the winds.
Thin, wispy clouds from Aramel's cirrus field brush across Alexandria's skin, causing her to wince.
Alexandria sips lucidity slush from an overcast vial of churning storms.
Aramel Shevat says, "AEROWORK FOCUS me, or focus none when you don't wish to attack anyone."
Aramel inhales the ragged clouds spinning in Alexandria's altostratus field, gagging as her airway constricts.
Aramel eats a wafer of purity dust.
Lightning strobes within the clouds of Alexandria's cumulus field, washing out Aramel's features in blasts of light.
Aramel sips lucidity slush from a glimmering crystal vial.
Thin, wispy clouds from Alexandria's cirrus field brush across Aramel's skin, causing her to wince.
Scintillating arcs of electricity crackle through the stratus field around Alexandria, slashing across Aramel's skin in a dance of searing brilliance.
A thick stream of positrons from the cloud around Aramel funnel into Alexandria's mouth like a cloud of dust, annihilating her lungs from the inside.
Alexandria sips lucidity slush from an overcast vial of churning storms.
"So far we have talked about fields and clouds," Aramel says. "But there are two more factors in aerochemantics. One is your beam generator - have you put a focal tip on it yet?"
Deftly, Alexandria's skilled hands bend high-grade silver into a cone, tempering the metal with aerochemantic reagents to withstand extreme electrical force. With a satisfied grunt, she snaps her focal tip onto the business end of her beam generator.
Aramel beams broadly.
"The beam generator does a high amount of damage if you GENERATOR HYPERBEAM someone," Aramel says. "However, the damage is reduced if they have the galvanism defence. Happily, hyperbeam does strip the defence, so two aerochemancers can do a good deal of damage since the first one will strip galvanism."
With a fond smile at a noble unicorn, Aramel remarks, "It also helps if you have a beast who can poison your enemies with ibululu simultaneously with your beam. The enemy will not have time to cure it before he is damaged."
Marquessa Alexandria Shevat, Vivacious Rhapsody says, "Oh good. I can teach both of my beasts."
It is now the 7th of Roarkian, 534 years after the Coming of Estarra.
Aramel stares at Alexandria with a burning intensity.
With a loud hiss, a noble unicorn spits a stream of foul liquid into the face of Alexandria.
Aramel levels her beam generator at Alexandria, unleashing arcs of lightning that rake her body with burning lances of energy.
Alexandria sips a potion of healing from an overcast vial of churning storms.
Wryly, Marquessa Alexandria Shevat, Vivacious Rhapsody says, "I will have to get some poison though."
Aramel Shevat says, "Ibululu is plentiful, and not too expensive, although beasts do tend to run out fairly fast."
A misty sidiak bird with fluttering wings of metallic hues trots in with head high, butting Alexandria gently with her head.
With a loud hiss, a noble unicorn spits a stream of foul liquid into the face of Alexandria.
Tiny silver spheres skim around Aramel, slowing time as she enters Alexandria's dynomatic cloud.
(Hallifax): Nelras (from the Aetherways) says, "Greetings, Hallifax."
(Hallifax): Alexandria says, "Hello, Quintessence!"
(Hallifax): You say, "Good morning."
(Hallifax): Nelras (from the Aetherways) says, "I trust that all is well this morning?"
(Hallifax): Aramel says, "Indeed. We are merely engaging in an impromptu aerochemantics lesson."
(Hallifax): You say, "I hear some strange sounds coming from the library but besides that, yes."
(Hallifax): Alexandria says, "Quite well so far. I am learning about Aerochemantics."
Aramel Shevat says, "You'll run through altostratus quite quickly, since each hyperbeam blow consumes one altostratus reagent."
Aramel Shevat says, "Try it now."
Aramel urges Alexandria onwards.
(Hallifax): Nelras (from the Aetherways) says, "Ah, wonderful."
The illusion cast by Aramel's lightwoven stole of shimmering luminescence ripples and falls away, revealing her.
Alexandria levels her beam generator at Aramel, unleashing arcs of lightning that rake her body with burning lances of energy.
Aramel nods in approval. "Wonderful," she says. "Now, we've spoken about fields and clouds, and you don't really need to worry about those in the heat of combat - but it is necessary to speak now of catalysts, or what the uninitiated call 'bombs'."
Alexandria's eyes light up with a spark of mischief at this, and she sits up attentively.
With a swirl of her fingers, Aramel draws out skeins of two of her catalysts. "The one I use most often is called 'cloudkill'," she murmurs softly. "It hinders enemies from leaving the room, which I find to be useful. Be careful - if you disturb the catalysts, you might set off the explosion."
Alexandria ponders the situation.
With a deliberate gesture Alexandria pulls the clouds surrounding her into a tight, roiling sphere that surges with energy. Dramatically, she throws her hands wide to send a maelstrom swirling outward in a raging storm.
Aramel Shevat says, "The next one I want to speak of is Aurora. I don't use this one much, since I find the delayed movement from Cloudkill to be more useful, but - oh. Oh."
A rush of static energy caresses your skin as electricity rips through the air and disappears into the firmament.
You are afflicted with timewarp.
The raging storm engulfs you, lightning pulsing within the dark mass of clouds. The faintest whiff of ozone hangs in the air before the clouds are rent by slashing blades of lightning.
Lightning slams into your body, raking you with burning tendrils. Your screams of pain turn to choking gasps as the clouds rush in and fill your lungs like wet sand.
You are afflicted with sensitivity.
With a deliberate gesture Aramel pulls the clouds surrounding her into a tight, roiling sphere that surges with energy. Dramatically, she throws her hands wide to send a maelstrom swirling outward in a raging storm.
The raging storm engulfs you, lightning pulsing within the dark mass of clouds. The faintest whiff of ozone hangs in the air before the clouds are rent by slashing blades of lightning.
Lightning slams into your body, raking you with burning tendrils. Your screams of pain turn to choking gasps as the clouds rush in and fill your lungs like wet sand.
In the final moment before death, your muscles seize up as electricity courses through your nerves, swallowing air in futile little gasps as darkness takes you.
...
You place your palms against the shimmering surface of the Portal of Fate, and cry out to the Fates that your soul shard is that of a trill and you were born into the wrong body. A bright blue flame envelops you and painlessly incinerates your body. Your soul floats momentarily within the Portal of Fate as your destiny is rewoven into that of a trill. Your body now matching that of your soul shard, you step out of the portal to confidently walk the path of a trill.
Your race is now that of Trill.
Long, thick feathers of a rich brown sheen freely cascade down Trahey's back, over the apparent absence of wings, reaching almost to his waist like a protective cloak. He stands at a little over seven feet, strongly hinting he is a feathered trill. His eyes are a sunlit, smoky grey, his cheeks ruddy, and his bushy eyebrows are often raised with mischievous curiosity. The youth is lithely built and slightly tanned from frequent hours in the sun, but the slight flecks of ink on his fingers as well as the unexpectedly intense gleam in his eyes suggest other facets to his character. He walks with the truefavour of Czixi.
He is wearing:
a pale great coat of the Sentinels
a Sentinel Company watch gleaming silver upon his left wrist
a broad iron ring
armoured boots of dark leather
a nebulous pauldron of trailing mist, capricious tendrils spilling from his right shoulder
a desaturated stole of rough patchwork, its embrace both softening and sobering his countenance
a scale jacket of mirrored bronze
paned, loose-fitting pants of blue and pale grey tucked neatly into his boots
a beret hat of soft white wool as a jaunty, rather than jarring, addition.
The colours in the Portal of Fate swirl about soothingly.
(Hallifax): You say, "WHAT was that?"
(Hallifax): Aramel says, "Er."
(Hallifax): You say, "I think I've a right to ask!"
(Hallifax): Aramel says, "It was a catalytic chain reaction that went out of control. I am terribly sorry."
(Hallifax): Alexandria says, "I appear to have been insufficiently careful in my handling of aerochemantic catalysts. I am so sorry."
(Hallifax): Nelras says, "Insufficiently careful?"
(Hallifax): You say, "Look, I'm sure all this is a regular thing with you Fated, but even so... even so..."
*A platform overlooking Hallifax.
A frail railing is the only protection offered against a deadly plummet at this walkway that offers an alluring view that beckons one close to the edge to better enjoy the sight. The city below displays a glorious canvas of precise angles and refracting crystal, a glorious sight in itself. To the north rise majestic mountains whose combination of sheer rocky falls and snowy caps creates an imposing sight. On a clear day, even Avechna's towering peak is visible far in the distance. An unobtrusive sign hanging on the railing simply states: Ward 1 Precinct 1. A clear crystal plinth stands here prominently, catching the eye of all who move past.
Nelras says to you, "Are you..." He shakes his head. "No, I suppose you are not alright. I am sorry that I could not get back to prime in time to bring you back to life."
You have emoted: Trahey curls up on the walkway, pulling his knees up below his chin. He stares out at the skies, looking not unlike a spooked child.
Nelras walks carefully to stand beside you. Quietly, he says, "For all of my time in Hallifax, I have not witnessed such an accident. I am sorry that it had to happen to you."
You have emoted: Trahey looks over his singed coat and whips it off in agitation, unaware of the protruding, crooked pair of wings this would reveal.
You have emoted: "I know I'm supposed to be strong, so if you'd please refrain from - " Nelras's words register properly, and Trahey blinks.
You say, "I'm sorry. About that. I was just..."
Nelras gives you a reassuring smile and says, "You are strong." He turns to look out over the railing and down to the city below. "For all that you are strong however, no, I will not refrain from caring."
You have emoted: Away from Nelras's gaze, Trahey blinks once, twice. The silence stretches long, during which the younger trill's eyes search Nelras's profile, and then, longingly, his healthy pair of wings. His voice is small when he does speak. "You... do?"
Turning back to look at you when he speaks, Nelras says, "Yes, I do care." He pauses for a moment, clearly noticing your wings yet choosing to say nothing on that subject. "I do hope that my actions have not been such that it comes as a complete shock to you that I might care."
You have emoted: Trahey shakes his head blankly. "I just... I didn't dare hope," he says. "Hoping does hurt. Even me," he laughs weakly. His eyes have noticed the movement of Nelras's own, and he dips his head. "One day I'll know why they... are the way they are. I did hope to one day fix them somehow. I've been afraid of heights, of flying, for some time now."
Curious, Nelras asks, "You are afraid of heights, yet when you are hurt your instincts bring you to one of the highest places in the city?" He shakes his head. "Hope can bring pain, but the agony inflicted by having no hope at all is far, far worse. You should have hope, Trahey, and one day you will find a way to fix your wings. Tell me this, if you would. Would you fly again, if your wings did allow for it?"
You have emoted: Trahey's eyes do not quite fill, but they are bright as they look upon Nelras - hints of sunny gold glimmering from their depths. "Yes," he whispers. "I once was afraid. And this fear feels out of place, as though I never used to have it, far, far back. I would. If someone could guide me, I would."
Nelras's eyes meet yours and he gives you a gentle smile. "I will guide you," he says without hesitation. "If you find yourself able to use your wings again, I will help you to fly."
You have emoted: Trahey finally stands. He makes his way to Nelras on now-stable feet, standing shyly about a foot from him. "I'd like that," he says, finally pushing past whatever has stopped him until now to add, "...Father."
Blinking a little quicker but smiling all the same, you say, "I think I'm ready to come out of my corner now."
Nelras's expression grows momentarily inscrutable before a gentle smile crosses his lips as he looks you up and down. He meets your gaze once more and nods his head.
You begin the process of considering Nelras and Xeii as your parents. During the next two Lusternian years, you may FAMILY REJECT PARENTS if you realise these aren't your parents.
You have emoted: Trahey falls in line behind Nelras without asking or being asked, shrugging into his coat again. His face is quiet, but his eyes still shine.
Poke the Hand of Doom for commissions.
Comments
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!