What if regular descriptions were kept under 8 lines with the possible inclusion of DEEPLOOK? Some folks really love long descriptions, but sometimes you also need to see what someone looks like on the fly. I keep mine short, around 6ish lines, because it's more important to me for folks to get to the end of the dang thang. Either way, sounds cool!
Also, could we please get one linebreak between the description and "She is wearing.." if we're going under the hood? Big time QOL improvement!
Clothing changes are coming Soon™.
Oh? For people like me who are chronically out of the loop, what's in store?
I don't remember everything @Ianir said (it was like two months ago and I've slept a lot of times since then), but it included clothing being on separate lines. This would be toggle-able but only by the wearer (the person you're looking at), so people whose clothing already takes up half your screen could toggle it so they take up seven screenlengths. I do kinda wish it was the viewer's choice, not the wearer's.
What if regular descriptions were kept under 8 lines with the possible inclusion of DEEPLOOK? Some folks really love long descriptions, but sometimes you also need to see what someone looks like on the fly. I keep mine short, around 6ish lines, because it's more important to me for folks to get to the end of the dang thang. Either way, sounds cool!
Also, could we please get one linebreak between the description and "She is wearing.." if we're going under the hood? Big time QOL improvement!
Clothing changes are coming Soon™.
Oh? For people like me who are chronically out of the loop, what's in store?
Quick preview there, should cover a bunch of the changes. Biggest thing not shown is irrelevant layers are ignored when wearing or removing (so you can wear a bracelet while wearing robes or remove it without having to remove the robes first despite it being a covering layer. However, you still can't wear two pairs of robes.
Literally need to fix a weird layering bug and rewrite glamrock before I can release it.
That sounds exactly like what I've always wanted for descriptions I assume this will also apply to artis?
Yeah, so, there's a limit of 10 items that can be hidden normally. Anything that is an artifact or runed does not count for this limit, so all of that can be hidden freely. (This is how I'm planning to keep the rune of hiding useful still)
The gloves and cloak (that currently conceal all jewelry and clothing) are what unlock the pose command (for the same types they hide now). I had to repurpose them somehow. I might also have them raise the upper limit too.
That sounds exactly like what I've always wanted for descriptions I assume this will also apply to artis?
Yeah, so, there's a limit of 10 items that can be hidden normally. Anything that is an artifact or runed does not count for this limit, so all of that can be hidden freely. (This is how I'm planning to keep the rune of hiding useful still)
The gloves and cloak (that currently conceal all jewelry and clothing) are what unlock the pose command (for the same types they hide now). I had to repurpose them somehow. I might also have them raise the upper limit too.
Wait, so we have to have the artifact that hides clothing before we can use the poses for clothing?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
That sounds exactly like what I've always wanted for descriptions I assume this will also apply to artis?
Yeah, so, there's a limit of 10 items that can be hidden normally. Anything that is an artifact or runed does not count for this limit, so all of that can be hidden freely. (This is how I'm planning to keep the rune of hiding useful still)
The gloves and cloak (that currently conceal all jewelry and clothing) are what unlock the pose command (for the same types they hide now). I had to repurpose them somehow. I might also have them raise the upper limit too.
Wait, so we have to have the artifact that hides clothing before we can use the poses for clothing?
It's changing purpose. Since we're adding hiding in as a general, we need to keep those artifacts useful somehow. There will probably be some refund requests for this, but I'm failing to see better options. Feel free to suggest.
Gating poses behind an artifact feels like a huge waste of a new feature. Maybe one of the hide artifacts could let you use colored text in your posed clothing and the other could just give you more hiding spaces? Poses being artifact-locked would be a very big letdown.
What if there were a low number of base poses just like base hides? So say 10 base hides, 5 base poses, artifacts would unlock more of both? Then we can get a taste of posing and pose key items, but would have enticement for the artifacts to fully customize our look.
Personally I just set up aliases to maintain Dar's wardrobe the way I want it, and bake clothing into the description. But then again I also don't have a million artifacts I'd want to hide.
Be able to target in SAYS, say to Anita (Looking at ^moonhart) I like this tree. > Looking at the Moonhart Mother Tree, Anita says to Anita, "I like this tree." OR people, say to Anita (Looking at ^anita) I like that tree > Looking at Anita, Anita says to Anita "I like that tree." - Able to see in a skill the level of the ability IG, like how the skills are presented on the wiki:
Be able to target in SAYS, say to Anita (Looking at ^moonhart) I like this tree. > Looking at the Moonhart Mother Tree, Anita says to Anita, "I like this tree." OR people, say to Anita (Looking at ^anita) I like that tree > Looking at Anita, Anita says to Anita "I like that tree."
Thread is called Simple Ideas, not Ideas that will take Ianir a week to code.
Be able to target in SAYS, say to Anita (Looking at ^moonhart) I like this tree. > Looking at the Moonhart Mother Tree, Anita says to Anita, "I like this tree." OR people, say to Anita (Looking at ^anita) I like that tree > Looking at Anita, Anita says to Anita "I like that tree."
Thread is called Simple Ideas, not Ideas that will take Ianir a week to code.
You have gained the following abilities in Planar: Survey Determine what plane you're on upon survey. Teleport Basic travel around the First World. Elemental Resist the ravages of the elements. Shortwave Attune to communication channels on adjacent planes.
Is what it is now IG - unless there's a magic way to see it another way?
EDIT: Oh, I see what you mean, it does view if you have more skills to learn:
Vagabond Shuffle along, no one cares, vagabond. Success Warm greedy hearts with success stories.Ventriloquate Throw your voice into objects. Review Be a critic and review the performance of others.
*** NEXT ABILITY AVAILABLE IN 69 LESSONS *** *** TRANSCENDENCE AVAILABLE IN 587 LESSONS ***
SixthGestalt 75% Fabled Further develop your gestalts. MaskShout 0% Mythical Disguise your shout to sound like another. Diplomat 33% Mythical Speak softly to encourage forgiveness.
BUT, my idea is to see the way the wiki is presented on skills that I have Trans'd, since when teaching novices it's easier to access that rather than switching windows and finding skills when I can just AB IG.
I already submitted this via IDEAs, this is more just to get the opinions of others on ways to improve it further.
Jewellery - Charmbracelet
More complex than regular bracelets, these works can have additional charms attached to them, making them customisable works of art (A maximum of 10 charms can be attached to one bracelet)
Jewellery - Charms
Fashion charms out of gems, metals or other commodities that can be attached to charm bracelets to make a fashion statement.
(so for example you could have a charm bracelet made out of more traditional materials - gold/silver/platinum/gems, or if you wanted something a bit more macabre, gems could be fashioned from various corpse commodities (using their bones) )
Examples of possible charms:
a crescent moon charm of sharkbone a platinum charm of the Star of Celest an onyx and ruby charm of the Necromentate an angelbone charm shaped like a dagger a golden charm of the Open Hand of Abanoi
Probably wouldn't have them be enchantable, similar to how wedding rings can not hold enchantments.
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
So, I'm definitely not trying to knock the change that "stuff doesn't fall out of your inventory when you qq", but I definitely am saying that I need some kind of reminder that I have corpses to offer that isn't quite as flashy as 100 corpses spamming my buffer when I log out but more useful than 100 messages that a corpse has decayed in my absence.
If there's a coding alternative that I can implement on my end, I'll take that too <.<
I noticed this on another IRE, and thought it was nifty. Maybe we could have something similar? (Imperian has taming okay? I have to find my white whale of a pupper. Lusty will always be my )
SURVEY
You discern that you are standing in Brekknit Pass.
Your environment conforms to that of Mountains.
You are in the Prime Material Plane.
The average level of mobiles in this area is 114.
You have explored 5% of this area.
This area is best suited for players at levels 55 to 70.
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots. Atlantis is my client of choice! (Guide)
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
Quick preview there, should cover a bunch of the changes. Biggest thing not shown is irrelevant layers are ignored when wearing or removing (so you can wear a bracelet while wearing robes or remove it without having to remove the robes first despite it being a covering layer. However, you still can't wear two pairs of robes.
Literally need to fix a weird layering bug and rewrite glamrock before I can release it.
The gloves and cloak (that currently conceal all jewelry and clothing) are what unlock the pose command (for the same types they hide now). I had to repurpose them somehow. I might also have them raise the upper limit too.
Wait, so we have to have the artifact that hides clothing before we can use the poses for clothing?
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
OR people, say to Anita (Looking at ^anita) I like that tree > Looking at Anita, Anita says to Anita "I like that tree."
-
Able to see in a skill the level of the ability IG, like how the skills are presented on the wiki:
Skill
Learned At
Description
-
... How did I not think of that when recoding the entire output for them?
Estarra the Eternal says, "Give Shevat the floor please."
Survey Determine what plane you're on upon survey.
Teleport Basic travel around the First World.
Elemental Resist the ravages of the elements.
Shortwave Attune to communication channels on adjacent planes.
Is what it is now IG - unless there's a magic way to see it another way?
EDIT: Oh, I see what you mean, it does view if you have more skills to learn:
Vagabond Shuffle along, no one cares, vagabond.
Success Warm greedy hearts with success stories.Ventriloquate Throw your voice
into objects.
Review Be a critic and review the performance of others.
*** NEXT ABILITY AVAILABLE IN 69 LESSONS ***
*** TRANSCENDENCE AVAILABLE IN 587 LESSONS ***
SixthGestalt 75% Fabled Further develop your gestalts.
MaskShout 0% Mythical Disguise your shout to sound like another.
Diplomat 33% Mythical Speak softly to encourage forgiveness.
BUT, my idea is to see the way the wiki is presented on skills that I have Trans'd, since when teaching novices it's easier to access that rather than switching windows and finding skills when I can just AB IG.
Jewellery - Charmbracelet
More complex than regular bracelets, these works can have additional charms attached to them, making them customisable works of art (A maximum of 10 charms can be attached to one bracelet)
Jewellery - Charms
Fashion charms out of gems, metals or other commodities that can be attached to charm bracelets to make a fashion statement.
(so for example you could have a charm bracelet made out of more traditional materials - gold/silver/platinum/gems, or if you wanted something a bit more macabre, gems could be fashioned from various corpse commodities (using their bones) )
Examples of possible charms:
a crescent moon charm of sharkbone
a platinum charm of the Star of Celest
an onyx and ruby charm of the Necromentate
an angelbone charm shaped like a dagger
a golden charm of the Open Hand of Abanoi
Probably wouldn't have them be enchantable, similar to how wedding rings can not hold enchantments.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
If there's a coding alternative that I can implement on my end, I'll take that too <.<
Otherwise you could have it trigger to spam-DROP 50 CORPSE CONFIRM or even just II CORPSE (and then you could STOP to go offer them).
Do those work as coding alternatives? I know that I do INR EVERYTHING when I trigger the log-off message.
SURVEY
You discern that you are standing in Brekknit Pass.
Your environment conforms to that of Mountains.
You are in the Prime Material Plane.
The average level of mobiles in this area is 114.
You have explored 5% of this area.
This area is best suited for players at levels 55 to 70.
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)