Lag. It's a thing. A real, sucky thing that happens in Lusternia when big groups meet big groups.
I've been working with Envoys for a while now and have, with their help, managed to scrape together a number of reports and profiles that have helped me narrow down some of the causes. With that said, there's nothing quite like seeing it first hand, and while it will be unpleasant, I hope that it will generate some good live data for me to investigate.
On that note, I'll be hosting a few game-wide arena events this weekend, probably Saturday night GMT/Saturday afternoon EST/PST. I would appreciate it if as many people as possible could partake and in general cause a bit of a ruckus.
I will provide snacks and assorted amusement throughout the night, and there may well be some prizes or tokens of appreciation.
Please accept my apologies as this may cause a degradation of service during the running of the event, but sadly we may have to persevere through this in order to break through to the other side.
Much love,
Iosai.
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Comments
Seriously though, I'll be there! Thanks for setting this up and we really do appreciate all the work everyone does to improve on the Lusternia experience, even if it doesn't seem that way all the time.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Every problem seems to involve a meld, that could be purely because of numbers involved, but my hunch is you will see more lag with 20 people in a meld (2 teams of 10) than if you have 10 in a meld and 10 outside it.
I have a few things I want to keep an eye on during the Games, but I'll be interested to see what else pops up. And hopefully I'll have loaded a few patches before we start, so will be able to eyeball how well those are working.
I mean hopefully tonight fixes a lot of things but in future would you like lag logs gathered and collated?
FYI, I will probably start running a game in the next 30-60 minutes.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.