I really am not a fan of any melee type classes, and am attracted to magic or mystical type things but not really like the Magi in Achaea (crystals and junk).
There seem to be a few races that are better suited to higher INT and CHA, assuming more Bard type(?). I'm stuck at the Race selection screen as I'm not totally sure where to go. I have no idea what any of the classes really do, other than what is on
http://www.lusternia.com/classes but that isn't too helpful.
I do like the idea of a more primal character, like a witch doctor type in a tribe or even a druid. Maybe a bard too, yet unsure. Are guardians like clerics, like Priest and Apostate in Achaea?
Can you help me here with some recommendations? Thanks in advance!
Comments
That doesn't happen here. There's not one magic set of afflictions that's gonna do the trick... there are many. The best part of it, to me, is that they feel completely different. A balance lock feels feels different in execution than a sap lock. Then there's a green lock. A sleep lock. An aeon lock. Of course there are strategies that don't even involve locking someone out of curing. There's just so many possibilities. All of them feel, or perhaps make me feel, different when they're happening. It's nice, it's variable, it's changing.
Who am I kidding. I just love Lusternia. Come get lost with us.
That was brief, too.
I suppose you could draw some similarities to Druids in Lusternia though, insofar that Hoodou holds the idea of communing with these spirits and having them physically possess you (stagform, crowform), but in a general sense practitioners of voodoo magick are sorcerers - both good and bad, some are themselves both good and bad (said to serve the gods with "two hands"), and I would, personally, relate that kind of a classification more towards wiccans.
They don't fit directly with wiccans though, but the broad communion with a multitude of spirits and focus on spirituality and effective magic seems more Wicca to me than Druid. There is also a pretty heavy emphasis in variations like Lousiana Hoodou on being White Magick, protective and healing, as opposed to offensive hexes and curses, ie Black Magick (largely due to the influence of Christianity). You do see some similarities in the application of fetishes and smudges in Ecology, though.
Really something to look more deeply at!
(Hoodou, Vodun and Voodou are actually pretty cool concepts - way more than you see dramatized on TV with dolls and zombies and whatnot. There's heavy nature undertones and associations with the "great tree spirit" in Haitain Voodoo, as well as Hoodou, iirc!)
Frankly, I think the argument can be made either way - the underlying question is what aspect of it appeals to you more. It's worth noting that Glomdoring tends to relate towards very few spirits (Crow, Night) and animal types (beetles, bats, wasps) because they tend to be very self-centric versus Serenwilde which seems to drift to a broader perspective (Nature at large). Both definitely have wiggle room in the general question of the "type" of character, but I think one would need to determine the "direction" they want to take with it and how they want to focus that underlying spirituality. I've found diagrams to be really helpful, i.g. here I would start with the type "witch doctor", then break it down into behavioral archetypes (crazy, sane - or esoteric vs rational) then go further. Are they that "crazy" dude (or dudette) out in the woods, but ultimately with a benevolent disposition (Bandrui) or the rational, live-in-harmony with nature, benevolent sort (a la some depictions of Merlin, Glinshari, Ellindel). Then there are the dark variations of both types, wherein you have a strictly logical, very dark personality with a hostile nature (Rowena) and a wild, frenetic, irrational sort (Brennan).
Then determine how that spirituality manifests and how that may define the above personalities (ig Bandrui is seemingly crazy because she sees ghosts and spirits everywhere, which others do not). This would be broken down further into detailed concepts of the spirituality: do they venerate accepted spirits, do they view lesser spirits within those big spirits perview as ones worth their effort, how do they venerate them - offerings of crafted goods, herbs, things they've made or nurtured and thus showing a gift, offerings of things the spirit would find appealing (I always think of Louisiana Voodou for this - it's common to have a cigar in an offering for Baron Samedi, because he enjoys them), or offerings of work that are not benevolent but costly - ig animal sacrifices.
I think once you've done that you can see where your character fits better between those kinds of guilds (and I think an argument can be made for all 5 commune guilds, save maybe the Nekotai, with that kind of a persona - though the martial guilds would tend more towards a less-direct type, I'd think).
Or, you know, look over the mechanics of the archetypes and decide which you enjoy most then develop your character's identity and "type" around that. Probably the better way really, since it's one you have to live with (until you change guilds)!
(but really, admin musings are always nifty reads, more blog posts, go!)
On topic: all this discussion has made me realize Kio shouldn't be an Ecologist, but a Dreamweaver.