This thread is meant to review an emergent economic issue within Lusternia and to try to look at it in a disconnected fashion removed from player emotion and biases. It might not be fully successful to that end, but I think it is worth the time investment to try.
Root issue: bodoru is very scarce, though mindoru and suporu are both present and mostly still at the same prices they have always been. This might seem befuddling unless one takes a close look at all of the beastmastery skills and which are the most popular, and which require what reagent. Bodoru has a strong use bias compared to its sibling reagents.
Reagents have effectively flooded the market since times where Wheel Spins and presents yielded loads of extra riftables. We are finally entering a window where it seems like the majority of the excess bodoru that was flooded into the game as a result of that has been used up or locked away by inactivity.
The formula for bodoru is 10 chervil, 10 colewort, and 1 mistletoe per piece. This is being established so we can better consider our next point: herb prices. This is what pricing looks like in the aetherplex right now -
***********************[ Aether manses selling chervil ]***********************
Manse Name Description Stock Price
-------------------------------------------------------------------------------
225 salt chervil (shop rift) 5 42gp
531 Salvia chervil (shop rift) 8000 59gp
622 Twisted chervil (shop rift) 50 56gp
1680 Strange chervil (shop rift) 2018 100000gp
*******************************************************************************
**********************[ Aether manses selling colewort ]***********************
Manse Name Description Stock Price
-------------------------------------------------------------------------------
225 salt colewort (shop rift) 2 21gp
245 darktower colewort (shop rift) 4693 20gp
531 Salvia colewort (shop rift) 6000 50gp
1143 present colewort (shop rift) 55 9gp
1527 seren_shop_3 colewort (shop rift) 1500 5gp
1630 MAE colewort (shop rift) 336 15gp
1680 Strange colewort (shop rift) 173 100000gp
1733 Lace colewort (shop rift) 1059 35gp
*******************************************************************************
This is relevant to consider if you're not in a position to try to make or sell bodoru by harvesting all your own herbs first. If you need to rely on other people to harvest for you, you might be up against this sort of price scheming by which to plot your purchases. This undeniably will result in the price of bodoru skyrocketing relative to the other reagents all on its own, before factoring in potential increases to ensure the alchemist isn't merely breaking even.
Herbs are one of the few "commodities" in the game that are really only limited by player time investment. Even if herbs are horribly mismanaged and picked to oblivion, we are now at a point where many players could arguably sacrifice loads of essence to reclaim herbs with Nature's Gift if absolutely necessary. There is no waiting on villages to produce significant quantities. In that regard, watching the bodoru situation as it unfolds and develops might provide a lot of insight on player behaviours and choice, and provide interesting reflections on what we might do or consider for the economic overhaul that is in demand. And while it might be more individually profitable to keep details to ourselves, I think it might be interesting to share our thoughts on herb prices relative to reagents and so forth as it develops - on what we really believe is worthwhile or of proper value, or what could or should otherwise be done to promote more market activity.
Or, if nothing else, it's just kind of nice to point out for the administration and let them know I think this is worth keeping an eye on.