I vehemently disagree with this part of removing them from the game. Trans skills gave flavor, combat help, unique choices, and things people actually wanted in most of those skillsets. I'll try to keep analysis and an alternative idea brief...Orael said:
- All mechanical benefits from selecting a trade will be removed (Trans items and skills that give the trader something)
Rabble rabble rabble.Afrit said:This really isn't meant to be ragging on the Revelry leadership so please don't take it that way.
I also agree with Aeldra on this, aethertrading was basically one of my only ways to potentially gain IG currency for things like gnomeweapons and other aethergoop only items, since I can't really spend money on Lusternia. It would be really helpful if there was a daily-goop system, so that people can still purchase combat items. Either that, or allow most goop-only combat items to be paid for in credits.As for aethertrading being removed, I want to highlight large issues here: It was both a source of goop and gold for a good deal of people who went to use it and especially for new players it was an easy way to get their hands on some basic artifacts that would get them started on PvP as well (relatively cheap way to get a nose, etc ). It also allowed people to get their hands on consumable's more reliably and as such those buffs saw a a lot more use. I suspect that with goop effectively being removed as a renewable resource, you'll see a huge plummet in the use of aethercandies, aetherbuttons and the like and they become once again a thing only to be used by the richest few percent of the playerbase... I feel this is not something that you would want and would suggest considering a replacement mechanic that still allows people to gain goop (just as they can gain dailycredits).