Can you....... seriously stop being toxic and a negative nancy? People are addressing real concerns and they have a much stronger knowledge of how the class is -suppose- to work than you do. Offer suggestions-positive ones or just keep it to yourself.Brawrur said:Talkan said:This change would cause Celestines to have one and only reliable method to kill someone: using the Inquisition ego drain/instakill.
In days of yore, before things went insane in combat balance, Celestines relied on Inquisition to stun the target for long enough to start the instakill process (usually Soulless, but I had good results with Meteor as well for the same reasons). Additionally, Celestines relied on afflictions to keep the target from moving after the stun was over. Both stun + afflictions were required to keep a target still to pull the instakill off. Without one or the other, it was pretty much impossible to kill a target. I have experienced that first hand in the last year. With automated curing (a good thing) plus seemingly a bazillion artifacts that reduce the effect of practically every affliction in the game ( a bad thing), it was nearly impossible to keep someone in a room long enough to kill them. Using every ability I had to keep someone from leaving the room was instantly negated by a...pogo stick. And that's assuming they even wanted to stay in the room long enough to finish Inquisition to begin with. Carcer, fall, web, and shield stuns are more or less negligible in keeping a target still without them choosing to not leave. Now, let me punctuate that by saying it shouldn't be possible to keep someone in the room against their will without fail. I'm only saying that it's practically impossible to keep them in a room at all. Which is why Inquisition's stun timer is so critical to achieving any sort of Celestine instakill.
With the proposed change, it doesn't appear Celestines will be any better at adding afflictions (a six power attack does 1-2 afflictions?? They'll be cured before you regain balance, much less regain your power), and Inquisition's stun time is being cut in half - the target will come out of stun at the same time your regain balance. So with no additional affliction production and reduced stun time, any attempt at Soulless or Meteor will automatically result in failure.
I can't begin to guess at how effective the Inquisition instakill will be, but with a requirement of 25% ego, I imagine it won't be very effective at all.
Celestine's definitely need a change, but this doesn't seem to achieve the goal of what the class is supposed to be or make them fun to play. You may as well remove the other instakills from Celestine tertiaries and replace them with something that only supports Inquisition instakills, because they won't be viable afterwards. It seems quite a few people have talked about the group cohesion these changes have, and I won't touch on those because I don't feel like I have an up-to-date knowledgebase. But this certainly does not entice me to play Talkan as a Celestine.
lol.
Oh no, only one instakill method. That's so unusual for a guardian class.
Are you asking for the stun instakill to be increased here?
People escaping the room? Oh no, welcome to every class in the game.
Oh no, afflictions are hard to stack. ...
The six power attack does... 2-3 afflictions and a *large* amount of holyfire. Which could be fatal, honestly no idea, but at six power it's probably a fair bit.
Wild.