This is already a thing you can do, luckily!Kerith said:- Allow runed items to be sorcel'ed over, so if they change their minds or a new design comes along, they can replace the design they have. This would also encourage people to keep making new designs.
This is how it be, and perfectly sums up my feelings on the matter. I have all the goop artifacts I could ever want now thanks to utilizing ridiculously cheap craftables (yes That One) and Psymet. It feels scummy, and it is scummy, but were the system a little more...developed, I guess, I don't think the disparity between peak performance and what the non-optimized player could do would be so gross. I'm interested in seeing that change, because aethertrading (and constant skillflexing) has cheapened tradeskills as a whole and made them gimimcky.Kerith said:I wasn't here when aethertrading came out, but it feels like it was a half-formed idea that hastily got shoved into the game without the consequences being considered. Only a quarter of the trades can participate, and even those three are unevenly profitable. And there seems to have been no adjustment made for the enormous impact it's had on certain commodities.
Orael said:Honestly, I'm not opposed to any of these ideas - of having some sort of formal wargames system that promotes small group PvP.
My big concern though is if we spent time coding this - would it get used or would it just languish there like combat rankings?
There's already a big issue with people not participating in something because they feel like it benefits the 'other' side so they'd rather not engage at all than do anything that could help them (This obviously ignores that by not participating, the other side reaps all the rewards anyway).
This, this was me. This thing is great.demonnic said:Someone asked for my help making a thing that would keep them from moving at certain times so they'd stop wasting a resource by moving out of a room before something finished.
And thus was born the STOPINATOR!