Aeldra said:
Xenthos said:...How would you fix this? I'd say by adding an option kind of like one brought up earlier: Shopkeepers can sell a design instead of the finished product. Any design available in their own catalogue can be added. It pulls commodities from the shop's rift. A new bin would need to be added to store non-riftable commodities (example: putting 10 crowfeathers in would add "crowfeather 10" to the shop, and it would deplete from this total for every design made that uses crowfeathers). The shopkeeper can assign a price to each commodity, and the final total is based on the sum of all components (calculated & assigned when the design is listed).This is slightly different than the "skin/sorcelglass" thing brought up earlier in that you're still buying the exact item you want. Make sure to limit the number of slots that a shop can use (so an exclusive tailor shop will have more choices than one that's tailoring, forging, and jewellery), and to prevent listing of an entire catalogue (so different shops will have different options, based on personal choice of the shopkeeper)....