That looks like it would let you maintain 12 trades with a single slot as long as you switch one per day and craft one thing from each of them once you do so? In theory, with a second slot you'd be able to maintain all 16 we'd have after the overhaul even with that loss because you could have the remaining four on a three-day rotation which would be enough to recoup the 10% loss.Ashipedia said:RE: Proficiencies and trade flexing
Instead of making you lose all proficiency for flexing trades, you get 1 free trade flex per weave. Any additional trade flexing costs you 10% loss to that trade. I think this is something people like me, who have a ton of trade skills, could live with. I don't mind being locked into 2 active trades at once so long as I can still use trades I've worked RL years for.
Given discussions about consolidating the trades which could leave us with just 13 trades after the overhaul, you could maintain all of them without loss by having one in your second slot and rotating the other slot daily. Which seems like... you just need to top up one thing in a shop each day and there is no negative.
That's kind of a poor example, there's little mechanical reason for people to need food, much less buy it. Most people that take cooking take it for aethertrading, they enjoy designing cooking, and giving away food/drinks to people. Mechanically it can make dust and that's it.Saran said:
There's kinda another question around like... people stocking multiple trades and how things will work. Which is like... how much do individuals covering multiple trades make it harder for other people to actually get into things?I think Isser ran into the issue a couple of weeks ago where he'd made a bunch of food and couldn't even give it away before it decayed, that's before you're even just trying to sell things where I've had a lot of fun with the apathy of bothering because everything I'd stock for the pixie is well and truly readily available.
Orael said:I'm going to refer you to the overview post that explains why we're doing this.
Basically, the idea here is you're building proficiency to prevent grinding as much so you can sell things cheaper and more efficiently.