We’re back from summer, freshly recharged, so here is a new Mudlet update! In this version you’ll find a new game with a Mudlet UI, plus improvements to the mapper, command lines, and colour rendering.
A new game joins Mudlet’s connection screen!
Legends of the Jedi is a text-based roleplaying experience that immerses players in a multiplayer world where they can rewrite classic Star Wars stories with their own heroes, villains, battles, and endings. Over the course of each two-year timeline, the game explores all the key eras of the Star Wars Expanded Universe.
Take and hold planets as an Imperial Stormtrooper, command the Rebel navy and liberate the galaxy, pursue targets as a bounty hunter, or shape things on a larger scale as a member of the Galactic Senate. Maybe you’ll even be one of the few born with force sensitivity, destined to be trained by Jedi or Sith.
The game offers an extensive crafting system for engineers to supply weapons, armor, and ships to the galaxy. Develop new, cutting-edge armaments to give your side an edge, or open a shop in a bustling commercial district and become wealthy as part of a powerful engineering conglomerate.
LOTJ offers full PVP in both ground and space combat, governed by a set of rules to minimize griefing and ensure that all kills have sufficient in-character cause.
What role will you play? The legend awaits!
ktunkiewicz took a stab at improving the mapper once again – and fixed the map scrolling to work like you’d expect it to, regardless of the zoom level:
https://www.mudlet.org/wp-content/uploads/2021/09/smooth-scrolling.webm
Now it feels like it should on any map app
SlySven and chrio worked on improving the command line – it’ll now no longer ‘jump’ a little bit the first time you use it, and line wrapping. There’s new commands to visually select text in the command line, too!
Mudlet’s rendering xterm256 colours will now look similar to other MUD clients thanks to Kilbukas:
If you’ve thought colours looked a bit better, this would have been why!
Speaking of colours, MrZaus added an option to customise the profile colour on the connection screen!
The createMapLabel function now allows you to choose the font, text, and background transparency for map labels – giving you more flexibility in creating nice-looking Mudlet maps.
While you previously could have made specific text in the window clickable, you couldn’t add to the general right-click menu that showed up. Say, for example, you wanted to select some text, right-click, and do something with the selection? Well, now you can thanks to addMouseEvent, getMouseEvents and removeMouseEvent by Kilbukas.
This joins existing functionality where you can add custom right-click menu actions to the mapper already.
Thanks to all coders who made this release possible: atari2600tim, chrio, Damian Monogue, Ian Adkins, Kamil Tunkiewicz, Kebap, keneanung, Manuel Wegmann, Matthew Wagner, MrZaus, Piotr, Richard Moffitt, Slobodan Terzić, Stephen Lyons, Tomas Seniunas, and Vadim Peretokin.
And of course all the translators who are translating Mudlet into their native language: Alan Sneath (alsneath), eplis, Hsin-Hsiang Peng (Hsins), hyperi (osakki), Jim Lu (kimiwajim), Leris, Marco “M0lid3us” Tironi (wiploo), olen, Sirith (Senareil), vingi, VVsxmja, and 晉豪許 (gridwing).
4.13.0 was skipped as it had a small bug in ansi2decho() – so we’ve fixed it up before getting it out to you.
Check out the changelog below, quite a few goodies for scripters in here:
🆕 added
✨ improved
🔨 fixed
Appearance:
a coruscating ring of the Eye awakened
Dropped:
Broken sandstone and scintillating gems compose this fighting ring, depicting battle between the
Enigmatic and Kethuru Almighty.
Examined:
Sustained upon a base of lacquered palm wood, this artfully-sundered
display takes shape from jagged chunks of sandstone and clouded quartz,
culminating in a circular arena nearing three feet in height. As the
warring of miniatures is carried out within, another war is perpetually
fought amongst the broken peaks that form this boundary. Fused onyx shot
through with polluting veins of viridian and carmine rises as though
questing to utterly consume the dioramic scene, claiming three-quarters
of the mountainous circle in a salvo of tentacular grotesquery. Where
the dozen and more mirror-slick appendages meet stone, angry fissures
blossom, the web of splinters inlaid with pallid citrine that radiates
from within a haunting portent of corrupting power. Only one figure is
shown in defiance of this onslaught, held aloft on a rod of glass that
elevates them from the crags and aims them straight toward the epicenter
of destruction: enshrouded in tattered wisps of silk, the valiant and
enigmatic being soars among a shower of prismatic bicone beads speckled
along nigh invisible wires. This veiled one could only be the Vernal
Tzaraziko, her identity made all too clear by the blackened, skeletal
arm she raises to threaten the hungering extensions of Kethuru, that
wretched orb that is the Eye of Illith itself reproduced as well in its
grasp. For long spans of moments the Eye alights with amethystine hues,
and the quartz that breaks the mountains' facade responds in kind, at
once illustrating the fleeting turn of the tides as the Enigmatic makes
war against the Almighty over the barren desert.