1) It's a combination of things. But at a certain point, I realized I'd achieved everything I wanted to as my old characters. I didn't feel a desire to be a player anymore, but I still wanted to add to the stories of Lusternia and its world. And this has been very fulfilling for me to do as an admin. The pressure is different in Havens; it's to be creative and engaged, instead of doing revolts, or politics, or what have you.Terentia said:The Quizmaster turns their attention to the Divine.
1) In the spirit of Ephemeral Season closing, what motivated you to apply to be an Ephemeral?
2) What is one suggestion that you would give to anyone who may apply to be an Ephemeral in the future?
3) Who have been your favorite Ephemeral characters (note, not the admin because that is rude, but like, the persona that they portrayed; e.g. Kidaen, the Empyrean Bard)?
4) What has been the most enjoyable thing you created or contributed to the game? Bonus points if it was something that you did as an Ephemeral.
I think it is 'easier' to be an ephemeral in the sense that your story is meant to be brief. It is not meant to inspire debate or invite controversy. You're not guiding members of an org in any meaningful capacity, just learning about the org and exploring its roleplay to broaden your knowledge of the game's world. It's meant to be a low-stakes role that allows you to get used to roleplaying a character again.Ayisdra said:Terentia said:The Quizmaster turns their attention to the Divine.
3) Who have been your favorite Ephemeral characters (note, not the admin because that is rude, but like, the persona that they portrayed; e.g. Kidaen, the Empyrean Bard)?As a general question from this, sometimes it feels Ephermeral characters are sometimes more loved than actual role you take. That everyone seems to go 'oooh, I wonder what is happening' when an ephemeral shows up, regardless of their 'org', whereas generally only the elder's home org will care about them when they show up.From an RP pov, Do you feel like it is easier to be a full on god than an Ephermeral because of this small pool of people that care when such a being is visible?
Sounds eerily like me, except my epiphany was coming to terms with the fact that I simply don't enjoy/derive fun from MUD combat and having to start a new character to really let go of that.Terentia said:I might as well answer my own questions...
1) I was a generally lone player--I wasn't really connected to many people, even though I was a part of a family. But for the most part, I was doing a first-person campaign in a multiplayer game. So once there got to a point where I felt like there wasn't anything more interesting to do as a player, it felt natural to apply to the Havens. I think it was a smart move on my part. My time in the Havens, and then playing other roleplaying games, made me realise that I am not much of a fan of being a "player." Like, it's fun and whatnot, but I think I get a greater enjoyment by having a bird's eye view.
I think one of the differences here is actually no longer an issue: affinity. I think because of the nature of Ephemerals, they were able to really exist "outside" their "home" org to a greater extent than the Gods, which might have allowed them to be more "beloved." It'll be interesting to see if that changes, especially since now we have Gods able to take on players from different orgs more liberally or have Gods who are more interested in interacting with folks outside their home orgs.As a general question from this, sometimes it feels Ephermeral characters are sometimes more loved than actual role you take. That everyone seems to go 'oooh, I wonder what is happening' when an ephemeral shows up, regardless of their 'org', whereas generally only the elder's home org will care about them when they show up.From an RP pov, Do you feel like it is easier to be a full on god than an Ephermeral because of this small pool of people that care when such a being is visible?
I don't mind the idea of Trader Bob selling a little of everything now, and just keeping the price appropriately overhead. I think the biggest head scratcher on my Lorecraft adventure has been fire potion - nothing needed to make it was too scarce, nor was it terribly high up in the skill rankings, and there was also huge demand for it. It was really easy to produce en masse and turn good profit over when I could switch back to druidry - I think the bigger issue is not enough druid/wiccan players want to pick it up for a variety of reasons, not the least of which being that it's a pretty boring trade.Coraline said:This part got me wondering: what if we had an admin-shop of sorts at the Plex that sold everything at a higher price (but not so high like sugar is now), and this will make player shops try to undercut this shop to make profits. Maybe set the baseline for everything and making sure people get what they need to craft things as well as stop commodities from shooting up to insane prices. Just an idea, don't know how it would work practically.Jolanthe said: On the other hand, if I was back in Gaudiguch then I would miss the stuff I could make with Lorecraft - some of those potions were not even available in the plex until I started stocking them and slowly, steadily, competitors arose to undercut me. It was like a baseline had to appear again to get the momentum going at all.
As for my opinion about the economy (I voted economy in that poll), it seems like whenever any major economy changes are made, it's always the cooking commodities that suffer. I know it's not intentional, but it still makes me scared when admins announce that they are going to make economy changes (like oh no, are they gonna come for spices next? :P ).