Selenity said:Jatius said:
I'll have you know that process only lasted 43 minutes from start to finish. I had rapid onset labor. That tunnel was not very long for her. She was shot out of there like a potato out of a potato gun.
Windows (Folder) |- Chat Window |- GMCP Chat Hook |- GMCP enable chatWindows code
win = win or {}Chat Window code
function win.createChat() win.chatparent = Adjustable.Container:new({name="win.chatparent"}) win.chat = Geyser.MiniConsole:new({ name="win.chat", x="0%", y="0%", width="100%", height="100%", autoWrap=true, scrollBar=true, fontSize=12 }, win.chatparent) win.chat:setColor(0,0,0,255) end registerAnonymousEventHandler("sysLoadEvent", "win.createChat")GMCP Chat Hook code
function win.handleCommChannelText() local text = ansi2decho(win.stripMXP(gmcp.Comm.Channel.Text.text)) .. "\n" win.chat:decho(text) end function win.stripMXP(str) return str:gsub("\27%[4z\3.-\4", '') end registerAnonymousEventHandler("gmcp.Comm.Channel.Text", "win.handleCommChannelText")GMCP enable chat code
function win.opencomms() sendGMCP('Core.Supports.Add ["Comm.Channel 1"]') end registerAnonymousEventHandler("gmcp.Char.Name", "win.opencomms")
The pleasure is always mine when my victims commune members enjoy their time with me.Eve said:Thank you @Viravain. You scared the heck out of me before my morning coffee.
Terentia said:Reclaiming my Quizmaster crown as I remain away(ish) while continuing my exam preparations.
5.) How do you perceive scale in Lusternia? How do you imagine how big is the Inner Sea? How do you reconcile there being only 10 firefly squid in the ocean (this isn't true, but this is an example)? This is a theoretical kind of question, I think.
Presume there's other firefly squid in the sea but we just interact with so many.
I use `observe` and get sense of rooms based on their description and their adjacent locations. So Moonhart Mother is huge and has tons of space on the ground. But then library stacks are cozy squeeze for an igasho.
6.) Do you prefer longform emotes or predetermined/overridden emotes?
In discussions, I prefer responsive communication, so if someone can respond at a decent pace, I don't mind either. Xiran uses lots of the latter to indicate she's listening or thinking without breaking the other person's train of thought. I mainly slip some emoting into says.
A habit from old ritual days is that I may prep custom emotes in a text editor, so I can edit and throw them out without slowing things down. These aren't full on paragraphs though.
7.)
Mugwumps are the best.
8.) I know you all like Divine interaction, but I really wonder, what exactly constitutes that? Is me interacting with you in-person enough? Fulcrux? Through Order-related denizens?
Any level. Can be as subtle as a couple room ambients that stick out because we know an area. For Xiran, even short interaction with denizens would be cool, as they help flesh out the world.
9.) How do you imagine how you relate to the Gods (especially those of you in Orders)?
Non-order person. IG, Xiran loves/respects Serenwilde's Elders (while mildly intimidated). Respects Glom's without desiring interaction. Avoids the rest but tries to be respectful. OOCly, any interaction's cool and feels special.
10.) How do you best communicate to others (players, perhaps even Godmin) the story beats or plots that you want to engage or participate in? What do you think would be a good way if there is not a "best" way?
Throw a brick. Land it real-life years later. /only partially kidding
With players, I try to extend threads of interest that might have started earlier, but if it's not picked up on, I chat and see what new interests they have. If Xiran still has an interest, I'll stash a note to possibly resume later or find resonance with someone else.
Xiran talks to NPCs like they're players. So even if she's just gathering info, she's talking with full sentences around keywords. This probably obfuscates when she's actually seeking interaction, oops.
Maybe a good way is to allow some manner of scheduling? Something like ISSUE but for roleplaying when it wouldn't make sense to contact a divine directly. Ex. Because it's about lore of a region they might not be strongly tied to ICly (as mortal players don't know who worked on what behind the scenes).