I don't mind the idea of Trader Bob selling a little of everything now, and just keeping the price appropriately overhead. I think the biggest head scratcher on my Lorecraft adventure has been fire potion - nothing needed to make it was too scarce, nor was it terribly high up in the skill rankings, and there was also huge demand for it. It was really easy to produce en masse and turn good profit over when I could switch back to druidry - I think the bigger issue is not enough druid/wiccan players want to pick it up for a variety of reasons, not the least of which being that it's a pretty boring trade.Coraline said:This part got me wondering: what if we had an admin-shop of sorts at the Plex that sold everything at a higher price (but not so high like sugar is now), and this will make player shops try to undercut this shop to make profits. Maybe set the baseline for everything and making sure people get what they need to craft things as well as stop commodities from shooting up to insane prices. Just an idea, don't know how it would work practically.Jolanthe said: On the other hand, if I was back in Gaudiguch then I would miss the stuff I could make with Lorecraft - some of those potions were not even available in the plex until I started stocking them and slowly, steadily, competitors arose to undercut me. It was like a baseline had to appear again to get the momentum going at all.
As for my opinion about the economy (I voted economy in that poll), it seems like whenever any major economy changes are made, it's always the cooking commodities that suffer. I know it's not intentional, but it still makes me scared when admins announce that they are going to make economy changes (like oh no, are they gonna come for spices next? :P ).
Then that's on you. One of the things I miss most about being in Gaudiguch is having access to Elemental/Cosmic enchantment. I have no need for these and have effectively "opted out", as you say, but enchantment offers a lot of opportunity and potential - a lot more so than tinkering or brewmeister. On the other hand, if I was back in Gaudiguch then I would miss the stuff I could make with Lorecraft - some of those potions were not even available in the plex until I started stocking them and slowly, steadily, competitors arose to undercut me. It was like a baseline had to appear again to get the momentum going at all.Saran said:
- At least for me, if I ever actually need lessons the trades I've effectively "opted out" of would be the first to be forgotten permanently which also means no more flexing into them if someone needs them.
Ayisdra said:Eritheyl said:I could be in the minority here, but I haven't fielded a single complaint about defenses in my time. What are the issues with them, exactly?Because most defenses don't have gmcp message, this makes it really hard for new players to create systems and what not to keep themselves alive. When affs went from affmessages to full gmcp messages, we saw a bit increase in newbies joining conflict because system building became all the much easier and didn't require to relay on someone else or to collect hundreds of lines. We saw a similar increase in players in general when AC became a thing. Defenses should likely do the same thing of lowering this barrier of entry.
Ayisdra said:I for one don't want to see herbs selling for 1gp per, or potions selling for less than it costs to make them.There is nothing stopping from this happening now, or from happening years ago, due to being allowed to classflex (and having more than one activate trade). And can be a thing as long as classflexing is a thing.
This confuses me, since I've seen a number of herbs getting more expensive - to the point where I'm inspired to go and harvest more for myself, but not necessarily to try to accumulate enough to resell.Eritheyl said:I for one don't want to see herbs selling for 1gp per, or potions selling for less than it costs to make them.