Kethaera said:PK is roleplay.
I disagree. Keeping people from getting participation points is denying them a win. Said another way, getting participation points can make or break a win. For the better part of the last five game years, Gaudiguch has managed to snatch the orgcredits win over Magnagora and Serenwilde precisely because we made sure to get participation points on top of win points. We've actually been pretty incessant on nudging Mags and Serens to raise colossuses during flares or sending a citizen to sit on a village just for that reason.Ayisdra said:Mboagn said:As an aside, I find it disingenuous that you seem to think that it's okay to play specifically to deny Ixion an Ascension win but cry foul over participation denial in flares.There is a bit of difference between Ascension and flares/revolts. But also denying a win and denying someone from participation points is different as well. If I'm just getting org points and not even trying to win the flare/revolt, that's a bit different than trying to stop me from winning.If I was trying to win the conflict - absolutely I understand them to try and stop me (although I still don't understand why have ground forces when you can use those for faster bombard claiming instead of dragging it out, but that's a personal thought).If I'm just showing up for the <3mins required to get participation points and then getting out and not coming back or not slowing down the claim? maybe not so much.
Yeah, sending portals is kinda neat. But the main reasons I haven't broken it down for something else is attachment (particularly to the name I got for it) and wondering if endgame might make other damage types (and in turn having access to them) more relevant.Aeldra said:having both a gnome weapon and a wonderwand, I must actuallly say that I can not see the wand being anywhere near better. It may be that there is some advantage I am missing (aside of the rare moments something is very highly divinus resistant ). The 9 seperately critable damages from the gnome weapon seem for me to outpace the wand quite easily in my personal tests, especially as they can over. Would not recommend getting the wand solely for bashing purposes right now.
The lag is one thing, but the 'feeder' afflictions of Creeping is another. For the record, it includes entanglement, which is a questionable affliction especially considering it is also delivered by Noose (on top of damage). Entanglement is a special affliction in that it immediately shuts down almost all offensive actions of the target: they cannot do anything to the user until it's cured. Other hindering afflictions require some preparation or stacking to achieve the same effect (prone/mangle requires build up and paralysis requires dust stacking, for example). Entanglement is just straight up repeating the same attack over and over; there's a reason why vine/web is the move that people recommend to nooblings (even across other IRE games, heh).Ayisdra said:My understanding is that Creeping is easily avoidable. That it is only great in lag(as we saw in ascension). How would you even envoy something that like? To me, that sounds more like a problem for how the game handles having 100+ people around than something the skill itself. (Of course, I'm one of those people that doesn't combat. so maybe this is wrong)
Gaudiguch and Serenwilde managed to swing 2nd and 3rd place in orgcredits from time to time even back when their/our orgs were down on the combat scene. Books and stage productions are fantastic. So is psychodrama; there were a couple of years when Glomdoring managed to snatch a pedestal finish on orgcredits from the 15-point boost of psychodrama. Heck, Celest almost managed a number 1 finish this year if not for flares happening just before the year turn.Ayisdra said:Are these not the same thing, largely? If we can't win (or show up to conflict events because we are outnumbered), then our orgcredits are going to be much lower. We can't compete in orgcredits when IHC can keep us out from even participation points (such as in aetherflares and non-peaced revolts). Getting those participation points for revolts/flares is vital to even being able to have a chance at compete in orgcredits.
Kali said:I was wondering if it would be possible to expand the recognize command to also cover combat related things, so you could recognize people for things like fighting well and bravely even if they lost, or for stepping up to lead or to fill a role your team needs, or for being sportsmanlike, or for taking risks to save others, or whatnot.
It is my hope that something like this would help to take away from the negative emotions tied up in a loss by helping to provide an avenue for, and hopefully normalizing, positive feedback for people that are out there doing their best.