Yeah, I think your off base here. It seems you are basing your position on the past, rather than the most recent happenings and then trying to sprinkle in recent stuff with those arguments.Anaklusmos said:Haha. Here's the thing:
Glomdoring, which is widely considered to have the superior skill sets, gets buffs, needed or not. They get the admin attention to fix their boo-boos.
I don't see that happening to other orgs. Institute researchers got a huge rework but nothing that really fixed what's lacking, overall, in Hallifax: synergy.
Mag is fine because dustaffs. Still laughing hard about that.
Serenwilde is also this hidden nuclear gem, we're all just too stupid to see it. Sure.
I don't need to go on to illustrate my point. This is exactly why the rest of the playerbase turns up its nose at Glomdoring, and why there's so little trust on the admin team.
Furthermore, stating that it's somehow our duty to come up with ways to fix the game is ludicrous. Sure, we'll help out and add suggestions when we have it. But that's not our job. It's yours. The responsibility is not on us to fix the game.
The situation further deteriorates when the Glomdoring players insist that nothing is wrong, that nothing needs to change with other orgs' skillsets, and the admin team isn't really doing anything to counteract that. Nope, they actually go ahead and send more cookies Glom's way. And you wonder why the rest of the game has pretty much given up on fighting.
Ridiculous.
You're conveniently ignoring every suggestion on this thread that doesn't result in steering the argument in the direction you want(where nothing actually gets discussed). The arguments that I agreed with would make for far more effort in finding questers than using QUEST RANKINGS or any other means currently available.Anaklusmos said:haha, even easier than QUEST RANKINGS? Might as well make it so that denizens shout out whenever someone starts doing quests, then.
If the second part is true then they just wasted credits/dbs/whatever currency.Arix said:People mostly only buy laurels to force actions/emotions on others or hide that they've been doing conflict quests they don't want to get in trouble for
Not entitled to? If I decided to make up a story about Magnagorans killing fae, as a completely random example, why does there need to be any evidence for someone to be "entitled" to punish them, IC, if they happen to believe my story? Certainly the players might be annoyed by it, and there might be other consequences, but... even in the real world, crime and punishment aren't necessarily connected to fairness. It's not a great policy from many perspectives, but it is a thing that someone could legitimately roleplay. I don't understand your argument here at all.Anaklusmos said:If you want to impose punishments and consequences on actions, then you should also have to put in the leg work of actually catching the act that merits the aforementioned punishments and consequences. ie sit there and keep watch, if you want to catch someone in the act; otherwise, you're not entitled punishing anyone doing the quest.