What about giving a Censer (ashop 552-557) effect - WONDERBRAZIER CENSER <meldtype> to make the room whatever meldtype (same time reduction if in hands of the right melder, stacking if you have the matching censer?)? Not sure if it is higher enough in the item to justify a omni-censer.Orael said:I haven't forgotten about this, I'm still mulling ideas over in my head.
I'm fine with the offering buff but it's kind of lackluster and boring. I'll think on it some more and if nothing comes to me, we'll go with that.
As has been thoroughly pointed out by this point, camping is an entirely unengaging and unfun mechanic.Anaklusmos said:Saran said:
If people did have to camp out quests to police them, then sure. Disrupting quests should be a valid recourse.
But no. Because QUEST RANKINGS and whatever you're proposing would exist. So not only is it easy to stop quests, it's also laughably easy to know who's done them. As I already said, it's overly tuned in favour of punishers versus the doers.
If you want to keep quests to be easily disruptable and discoverable, then you have to up the rewards. Otherwise, you might as well delete them entirely because there is 0 reason to do them.
Anaklusmos said:Why else would you want to discover who did what quest, if not to formulate some sort of consequence for that person?Kethaera said:Anaklusmos said:
You did a bad thing, you risked consequences, face them.
Granted, in other IREs, people are rewarded by their cities for completing certain quests. But that's not Lusternia's style: outside of the Epic Quest lines (and related quests), cities either don't care about quests, or outright punish/prohibit them. Eaf. Mirror Army. Slag'hora (sp?). TBC. The list goes on.
I know the Listeners, at least, have a significant number of quests they reward members for performing.
And on top of punishments, doing quests themselves are already a challenge. If it isn't broken mechanics, it's people disrupting the process either accidentally (by bashing necessary mobs) or deliberately.
You suggested people should actively monitor quests to catch people, so can't really complain about people disrupting your quest.
Of course, finnicky quests could be fixed, but I highly doubt it's something that can really be done. Or rewards could be upped big time. Otherwise, there's really 0 reason to do any of the "controversial" quests.
For you there is 0 reason, for others they just deal with consequences.