You suddenly scoop up a miniscule parasitic creature.
A miniscule parasitic creature wriggles around impatiently in your hands, as if waiting to be given away.
You curl your nose up and grimace at a miniscule parasitic creature.
Voice muffled by his mask, Geochemist Uzriel says, "Hrm interesting."
You say to Uzriel, "Would you like to hold this? I certainly don't like it."
Voice muffled by his mask, Geochemist Uzriel says, "Never seen them before, hand it over surely."
Unable to conceal her disgust with handling it, you give a miniscule parasitic creature to Geochemist Uzriel.
A miniscule parasitic creature squirms around in Uzriel's hands, running up his arm and, without warning, cutting open a small hole and squeezing inside in a spray of blood.
I would say this is payback for the raisin, @Uzriel.
Zippers cannot be included in designs, nor can velcro (this falls under the not-too-modern rule). If any existing designs have them, they are aberrations against reality and should be nuked from orbit.
Tbh the whole system seems kind of slapped together, and heavily leans into rich-get-richer territory. But it made it possible for me to become a roided out, artied up combat and RP god so I don’t want any of that nerfed for other people. I want to be able to easily share the spoils of my refining and trading efforts. Make the AETHERGOOP BREAK commands skill-agnostic so anyone of any trade can do it.
I'd rather be demoralised than waste 10000 gold Personally, though, prefer for there to be more trades per visit since 3 seems so small and so many people bring along others to trade for them, robbing actual tailors/jewellers/cooks of trades. I don't really see why people without those trades can trade, unless that's encouraged??